Seraph Shield and Aegis Barrier get their own defense pools and gauges. Their charge stays readable above health, even when item effects change the normal health bar. Aegis absorbs damage before Seraph.
Shield protection follows the damage it absorbs. Seraph's damage reduction protects its own points, and Aegis still stacks with it. Hits absorbed by barrier let Seraph keep recharging behind it.
A clearer HUD for the fortress. Fuel is teal, missiles are coral, heavy-shot progress is orange, and Fabrication is green. Combat resources sit above skills, with Fabrication alongside them so ally and drone readouts stay clear. Upgrade progress and your Engineering key are always visible.
Quiet cues keep you informed. Three low beeps warn when Seraph breaks, and a soft electrical buzz marks recharge. The buzz stops if the shield takes another hit. Both cues are local and follow your audio settings.
Fixed flight and unresponsive skills after installing a local update over the official release. Updated the RecalculateStats requirement to 1.7.0.
0.22.0
Added all config settings to Risk of Options, including volume and the Engineering key.
Added 137 gameplay settings covering survivor stats, abilities, shields, missiles, production, upgrades and all four drone types. Existing balance remains the default.
Balance changes apply at the start of the next run. Multiplayer clients automatically use the host's settings without changing their own saved config; audio and controls apply immediately.
0.21.0
Bulwark focuses on defense: armor 20 -> 40, gun damage 75% -> 25% per second, firing range 25m -> 15m. Health, taunt, pull and stun are unchanged.
Gunner focuses on damage: sustained damage 100% -> 200% per second, range 40m -> 50m. Fires 80% damage every 0.4s. Health 200% -> 150% of yours; armor 20 -> 0.
Repairer now chooses injured health instead of wasting healing checks on full-health allies with depleted shields. Interceptor is unchanged.
Engineering now shows each drone's role. Shortened the mod description and changelog around gameplay and current stats.
0.20.0
Restored siege camera fading when armor obstructs aim, while keeping normal views visible.
Improved multiplayer skill delivery with retries and duplicate protection. Transformations finish independently of their animation; outdated updates cannot roll the model or resources back.
Added a safe boost timeout and let Engineering purchases go through without interrupting attacks.
0.19.0
Corrected dependency installation guidance and added a companion dependency profile for local installs.
0.18.0
Reduced excessive siege camera fading and improved detection around gaps in the model.
0.17.0
Added 120m Ion Lance lock-on, a target marker, and reliable locked hits without double damage from the blast.
Improved silo interiors and added siege camera fading.
0.16.0
Skyfall now prioritizes clusters > bosses > elites > ordinary enemies, spreading damage before repeating targets.
Set blast radii to 5m regular / 10m heavy / 15m Skyfall. Damage remains 130% / 450% / 800%.
0.15.0
Innate shields now reduce damage by 50% in both forms. With Aegis, siege reaches 67.5% total reduction.