Risk of Rain 2
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Edited · Nov 3, 2026

CommandoDrone

NOW WITH PIRATES!

General Hardhat is a no-nonsense general, leading his squad of drones into the fray. Created by one of the survivors during the events of Risk of Rain 1, they still strive to save their long gone creator.

He flies freely: Hold space to ascend, and sprint to descend. Always sprints while moving forward.

Requires Alloyed Collective.

Skill Description
Wingmen (passive) Start with two drones, picked in the loadout's Drone rows: Pvt. P4RTS, a Gunner Drone with a sniper rifle that fires a piercing rebar shot for 500% damage every 8s; Sgt. SCRAP-SPER, a Junk Drone that lobs a ball of junk for 300% damage every 5s and flies Bombing Runs (dash dropping 10 bombs for 100% damage each, 7s cooldown) over enemies. Both inherit one stack of each of your items, plus one per Drone Combiner upgrade. Destroyed wingmen crash into a wreck that repairs itself over 30 seconds, then flies again.
Stun Shot Shocking. Fire a small Power Tazer for 150% damage, once per second. Stuns for up to 2 seconds.
Blowtorch Ignite. Burn enemies at close range with a blowtorch for 1200% damage. 5s cooldown.
Rocket Run Dash forward, firing 3 missiles along the way, plus one from every drone you own, for 300% damage each. 2 charges, 10s cooldown.
UPGRADE! You and your drones get +20% movement speed, +20% attack speed and 50% reduced cooldowns for 8 seconds. 20s cooldown.

Variant: Capt. ARGH-HAT

Pick him in the Variants tab of Gen. HARD-HAT (needs Survariants). A pirate drone with a flintlock, a cutlass and a cannon slung underneath. Sails with two crew picks: Cook Hector and the Scallywag Twins Sam (blunderbuss) and Will (cutlass), who count as one pick.

Experimental

Lt. W1NG-NUT and the Galley de Ruyter are experimental: they are off by default. Turn on Experimental content in the config, or in the Mod Options menu with Risk of Options, and restart the game.

Skill Description
Flintlock Fire a single shot for 200% damage, once per second.
Fake Treasure Throw a treasure chest stuffed with gold and TNT that sticks to terrain and enemies; press again to blow it up for 400% damage in a 14m radius. Detonating costs no charge. 8s cooldown.
Cutlass Charge Dash forward through enemies, slashing them for 400% damage. 6s cooldown.
Cannonball! Fire a cannonball for 900% damage that pierces enemies and keeps bouncing off terrain for 3 seconds. 12s cooldown.

Credits

The hard hat, toolbox and wrench are from the Drone Repair Kit display in RiskyClassicItems (Classic Items Returns), used with the author's permission.

Bug Reporting

For any bugs, please contact the magical teratoma on discord. I am in the ROR modding discord as well, so you can ping me there.

Changelog

0.1.4

  • New variant: Capt. ARGH-HAT. Needs Survariants (now a dependency).
  • Wingmen are now picked in two Drone rows in the loadout, instead of always being Pvt. P4RTS and Sgt. SCRAP-SPER.
  • New experimental wingmen: Lt. W1NG-NUT (Gen. HARD-HAT) and the Galley de Ruyter (Capt. ARGH-HAT). Off by default; turn on Experimental content in the config or in Risk of Options.
  • Burst Fire is replaced by Stun Shot: a taser shot for 150% damage that shocks for 2 seconds.
  • Covering Fire is replaced by Rocket Run: dash forward firing 3 missiles, plus one from every drone you own, for 300% damage each. 2 charges.
  • Blowtorch has been nerfed to 1200% damaage instead of 2000%
  • Destroyed wingmen now crash into a wreck that repairs itself over 30 seconds, then takes off again from where it fell. (Same as operator because it feels better to me than just appearing)
  • Risk of Options support (optional).

0.1.3

  • Fixed Spare Drone Parts' chaingun and all shield overlays (plimp, psg, etc) being far too large on the drones.
  • Burning and other surface effects now (should) show on the drone models.

0.1.2

  • Covering Fire holds 2 charges and uses one per key press.
  • The Blowtorch flame is visible again.

0.1.1

  • Text fixes.

0.1.0

  • Initial release.
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