TimescaleShenanigans
Changes the timescale of the engine based upon enemy kills. Only affected by player kills, not ally kills or Forgive Me Please.
Currently two scaling styles available:
Linear
- Scales the timescale of the engine upon killing an enemy (by default 1 kill will increase, config option to set this to be less frequent)
Random
- Randomly chooses the timescale to set the engine to between the upper and lower bounds (set in config values)
Changelog
2.1.1
- Make Engi turret kills count
- Change how the void coin counter works to ensure it updates with turret kills
2.1.0
- Reset time scale to 100% upon run end
- Change min value for Time Factor to 0.5% to prevent it being limited to a minimum of 50%
- Add checkbox to allow the timescale to be reset at the start of each new stage
- Set Void Coins to 100 on run start
- Add Ceiling value to prevent the game crashing at high timescales and to negate the existing 300% timescale cap
- Add Kill Factor to allow less frequent time scale changing
- Split config into General, Linear and Random
- Add sick as fuck icon
- Make Risk of Options optional
2.0.1
- Added Random scaling style
- Utilised void coin counter to display current timescale % (rounding errors abound at present)
2.0.0
- Recreated mod after SSD failure
1.0.0