Dagon
Dagon as a playable survivor: the first cursed spirit on the roster - Death Swarm, Disaster Tides, Cursed Bubbles, Bathynomus Giganteus.Dagon

A slow, armoured ranged fighter who controls space with waves and hunting shikigami. Soak enemies first, then send in the swarm.
Requires JujutsuKaisenCore, the shared library, installed automatically by your mod manager.

Sea Serpent — a hunting shikigami.
Skills
| Key | Skill | Effect |
|---|---|---|
| Passive | Cursed Womb | Hits heal you, doubled against Soaked enemies; excess healing grants barrier. |
M1 |
Death Swarm | Launch fish in volleys; waiting with a full shoal grows a piercing Ferocious Fish. |
M2 |
Sea Serpent | An eel hunts targets near your crosshair, dealing extra damage to Soaked enemies. |
Shift |
Cursed Bubble | Shield nearby allies with armour and speed; enemy hits burst bubbles, pushing and soaking foes. |
R |
Bathynomus Giganteus | Isopods pin and chew a target; press again for an early crushing finish. |
X |
Disaster Tides | Send a circular wave outward, launching and soaking enemies. |
T |
Horizon of the Captivating Skandha | Trap, slow and soak enemies while sharing domain damage between them and guaranteeing fish hits. |

Disaster Tides — a wave in every direction.

Horizon of the Captivating Skandha — domain activation.
Essentials
- Soaked boosts Sea Serpent damage and your healing; red hunters without a target at the crosshair prioritize soaked enemies.
- Jump again in mid-air to hover, hold jump to rise, and double-tap to drop; hovering drains cursed energy.
- Isopods hold bosses in place but cannot stop their attacks, and move to another nearby target after a kill.
Setup and status
F1: in-game guide. Configure controls through Mod Options or BepInEx/config/dev.marmennz.satorugojo.cfg. Multiplayer requires matching versions of Dagon and JujutsuKaisenCore.
Early build with dedicated cast, hover and domain animations; the domain theme is still pending.
Credits
Marmennz; code, tooling and writing assisted by Claude. Discord: u723bh87_.
Model and textures converted from the Jujutsu Kaisen console game's character files for personal use. Animations retargeted from Quaternius' CC0 Universal Animation Library.
