Risk of Rain 2
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Details

Latest version
1.4.1
Last Updated
First Uploaded
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132
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2
Size
6.9MB
Dependants

Dagon

The first cursed spirit on the roster and its first true ranged fighter — a special grade built the opposite way round from the vanilla ranged survivors: heavy, armoured and slow where they are quick and made of glass. The distance is made by the wave and held by the swarm, not by feet he does not have.

Needs Satoru Gojo, which is both a character and the shared library. The mod manager installs it for you.

Skills

Key Skill
Passive Cursed Womb A special grade's body: heavy and hard to hurt, with the slowest feet here. Every hit he lands feeds him back 4% of it — 8% off a Soaked body — and healing he has no room for comes back as barrier, half of the overflow. He can hang in the air, too: jump again mid-air to hang there, hold jump to rise for a few seconds, then drift.
M1 Death Swarm Man-eating fish shikigami gather in a shoal behind him, and they are all the fish he has: twelve at level 1 and one more every level, up to twenty-four. A throw looses six at the crosshair, 100% a bite. Stop throwing and they come back, sooner with every level — twice as fast from level 13; leave a full shoal alone a moment longer and it grows a Ferocious Fish, thrown once fewer than six fish are left: 700%, and it goes through everything on its line. The violet fish fly dead straight. About two in five come back red: hunters that take the body nearest the crosshair — or, with none there, one ahead of them, a Soaked one first — and run it down. Free, and a throw that bites a body pays 3 energy back, the big fish 7 — but a held button throws only full sixes or a grown big fish, and never lets one grow.
M2 Sea Serpent An eel shikigami that hunts whatever is nearest your crosshair, biting each body once for 600% and turning to the next. A Soaked body takes 50% more: 900%.
Shift Cursed Bubble Wrap yourself and every ally within 15m in water: 40 armour and 30% movement speed each until an enemy lands a blow on the bubble — void fog, a fall or a burn tick will not. The blow bursts it — 250%, able to crit, and a hard shove out to 9m, and everything caught is left Soaked. A bubble nobody hits simply runs out.
R Bathynomus Giganteus Two giant isopods erupt from the water on either side of whatever is under the crosshair and clamp it between their heads. They hold it still — a boss as readily as anything else; it cannot go anywhere, though it can still act where it stands — and chew: 200% every 0.5s — quicker with attack speed, down to a bite every 0.25s — for 5s, keeping it Soaked the whole time. Kill what they hold and they sink and erupt again round the nearest enemy within 25m, carrying their meal with them. Press R again to crush early — 500% plus 100% per bite they took, counting up to 10, over 12m, soaking what is left; a full hold is 3500% on one body. The cooldown only starts once they are gone.
M5 Disaster Tides The sea rises at his feet and rolls out in every direction at once: 40m of ring, 900%, everything it rolls over is tossed up and Soaked for 4s. No safe side. Backup Magazine adds a charge per stack.
T Domain Expansion: Horizon of the Captivating Skandha Ten seconds of beach: one fixed pool of damage poured into whoever stands in the water — one target takes all of it, a crowd divides it — everything inside slowed and Soaked for as long as it stands there, and your fish cannot miss.

Soaked

The water comes first and the teeth come second. Disaster Tides, a burst bubble, the isopods' bites and crush, and the Horizon's own floor all leave what they touch Soaked, and every shikigami he owns is hungrier for a Soaked body: red hunters with nothing at the crosshair go for one first, the eel bites it half again as hard, and the passive heals him double off it. So the loop is put the water down, then send the animals into it.

The hang

Jump, release, jump again in the air, and he hangs there for as long as the bar pays. Holding Space lifts him, for about three seconds in all — the height he reached is his until he lands again. Movement keys drift him along the cursor at three quarters of his walking speed, and double-tapping Space drops him. It costs Cursed Energy every second he is up, so an empty bar puts the heaviest thing on the stage back on the floor.

Status

Early build. His casts, his hover and his domain sign have animations of their own, and he calls the domain and the swarm by name; the domain's theme is still to come.

Credits

Made by Marmennz. The code, the tooling and these pages are written with an AI assistant (Claude); the kit design, the balance, the model and audio sourcing and every in-game test are Marmennz's own work. Bugs and requests: Discord, or u723bh87_.

Model and textures converted from the Jujutsu Kaisen console game's own character files for personal use; animations retargeted from Quaternius' CC0 Universal Animation Library.

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