
RyomenSukuna
Ryomen Sukuna as a playable survivor: the Malevolent Shrine, Dismantle, Cleave and Fuga. Needs SatoruGojo, which is the shared library.Ryomen Sukuna
The King of Curses, as a playable survivor. He pays for his techniques by punching: every landed swing and every kill hands Cursed Energy back, and that energy buys invisible slashes at any range, a fire arrow, a wall of cuts, a domain with no barrier — and now the shikigami Mahoraga. The heaviest armoured of the roster.
Needs Satoru Gojo, which is both a character and the shared library this one runs on. The mod manager installs it for you.
At a glance
| Range | Melee, with cuts thrown at any distance |
| Toughness | The better armoured of the two |
| Cursed energy | Melee is the resource loop — punch to afford the rest |
| Presses per second | The busiest kit here; two skills cost nothing at all |
Skills
| Key | Slot | Skill | What it does |
|---|---|---|---|
M1 |
Primary | Demonic Rush | A four-hit combo, heavy and slow rather than quick. The last swing hits wider, throws what it hits, leaves it bleeding, and sends an extra cut down the aim. Repeats while held. |
M2 |
Secondary | King's Roundhouse | A spin kick that bursts around him, knocks enemies away and lunges him forward. Refills energy on a hit. |
Shift |
Utility | Instant Step | Aim at an enemy and cross behind them almost instantly, opening their back with a single cut on arrival. Aimed at nothing it is a plain dash that keeps its speed. |
R |
Special | Fuga — Open | A wind-up, then a fire arrow that detonates and sets the ground alight. The crater keeps burning, so anything walking in afterwards catches too. |
Mouse4 |
Extra | Dismantle | Tap for one piercing blade, hold to empty the magazine. Costs almost nothing — this is what keeps the bar filling between the expensive things. |
Mouse5 |
Extra | Cleave | A cross-cut thrown at whatever the crosshair is on, going off as a sphere at range. Forgiving aim: it looks for an enemy near your aim before it looks at the wall. |
T |
Domain | Malevolent Shrine | A rooted call — it works in the air — opens a domain with no barrier that strikes everything inside on a continuous rhythm. |
| — | Passive | King of Curses | Armour, and a kill returns health and energy. Every landed melee swing pays energy back, the later swings of the combo paying most. |
Choices in the loadout
Four of his slots hold more than one skill. Pick them in the loadout panel before a run; nothing here is unlocked or hidden.
| Slot | Default | Alternatives |
|---|---|---|
Shift Utility |
Instant Step | Reverse Cursed Technique — plant and heal a large share of your health, armoured and uninterruptible while it runs |
R Special |
Fuga — Open | World Splitting Dismantle — a lattice of cuts that stands up in front of him and advances, cutting everything it passes through |
R Special |
Divine General Mahoraga — the summon, described below | |
Mouse4 Extra 1 |
Dismantle | Torrent — hold open a piercing water line that sweeps with your aim. It hits the whole file rather than the one at the front, and is limited by its own pressure gauge under the icon rather than by energy — the gauge refills on its own and cannot be earned back by killing |
Mouse5 Extra 2 |
Cleave | Grand Dismantle — one enormous blade dropped along the ground ahead of him, opening everything under its length and leaving it bleeding. A long wind-up and an expensive one: a decision rather than a reflex |
Divine General Mahoraga
New in 1.2.0. A third choice for the Special. The shikigami drops in a few metres in front of you, fights whatever it finds, and takes no orders — you do not steer it.
It adapts. The wheel over its head turns on what one attacker has actually done to it — about a seventh of its health for the first turn, and steeply more for each after — and that attacker loses a share of its damage each time it turns, compounding to almost nothing by the sixth. Every turn also closes some of Mahoraga's wounds and adds attack speed and movement speed, so a fight it is losing at the start is one it is winning by the end. What it adapts to is a source — the attacker's body and the particular skill that threw the blow — so a stage full of one enemy type is one lesson rather than a dozen.
There is only ever one of him. Calling a second dismisses the first and everything it had learned.
His own four skills, which he uses on his own judgement:
| Skill | What it does |
|---|---|
| Rend | Two rakes and a rising blow; the last one launches what it hits into the air. |
| Eight-Handled Sword | The blade he is named for, brought down in one slow two-handed blow. |
| Pounce | A solved leap that closes a gap he could not otherwise close, landing on the target. |
| World-Cutting Slash | A long line cut through everything in front of him. Locked until the wheel has turned three times — in the show it is what he produces after adapting. |
Tips
- Shift steps behind whatever you are aiming at — aimed at nothing it is a dash.
Mouse4is Dismantle and costs almost nothing; use it to keep the bar filling.Topens Malevolent Shrine.- Melee refills Cursed Energy, and the last swing of the combo pays most.
Cursed energy
One purple bar above the skill row, shared by every character in this set. It refills on its own and faster on melee hits and kills. A skill you cannot afford does not fire and does not go on cooldown. The maximum grows with your level, so the domain — priced as a share of the pool rather than a flat cost — stays usable at every level.
Controls
| Action | Key |
|---|---|
| Extra skill 1 (Dismantle / Torrent) | Mouse4 |
| Extra skill 2 (Cleave / Grand Dismantle) | Mouse5 |
| Domain expansion | T |
| Hint panel on / off | F3 |
All keys can be rebound in the config. One thing to know if you edit the file by
hand: it numbers extra mouse buttons from zero, so the button your mouse calls
Mouse 4 is written Mouse3 there, and Mouse 5 is Mouse4. The skill
strip in game draws them as M4 and M5.
Where the numbers are
Damage, cooldowns and costs are not listed on this page on purpose. Every skill description in game is assembled from the same constants the skill runs on, so the figures on the skill panel and in character select are the real ones and cannot drift out of date the way a hand-written page does.
Skins
Five, picked in the ordinary skin selector: Incarnated, King Unbound, Heian Kimono, Shinjuku Showdown and Sendai Colony.
Settings
Under Mod Options if you have Risk of Options installed, and in
BepInEx/config/dev.marmennz.satorugojo.cfg either way — the config is shared
with the library, so both characters are configured in one place. Keys, audio
levels, model scales and the title screen line-up live there.
Multiplayer
Everyone in the lobby needs the same version of this package and of Satoru Gojo. A mismatch between the two is refused by the lobby check.
Donations
Not asked for and not needed — the mod is free and stays free. If you would like to anyway:
| Solana | RGHL3oHK7CRd7W63EqFa1WWSTUP2cWoBczsP4dWJ7Xw |
| Ethereum | 0x89693F2e8e081Eaf9620F66fEE4271462452DCeA |
Credits
Made by Marmennz. Bugs, requests and screenshots:
Discord, or u723bh87_ directly.
Model and audio sources are listed in MODEL_SOURCE.md and AUDIO_SOURCES.md,
shipped with Satoru Gojo. Rights to Jujutsu Kaisen and to the original game
assets belong to their owners; nothing here is sold.