Risk of Rain 2
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Marmennz-RyomenSukuna-1.2.0

Ryomen Sukuna

The King of Curses, as a playable survivor. He pays for his techniques by punching: every landed swing and every kill hands Cursed Energy back, and that energy buys invisible slashes at any range, a fire arrow, a wall of cuts, a domain with no barrier — and now the shikigami Mahoraga. The heaviest armoured of the roster.

Needs Satoru Gojo, which is both a character and the shared library this one runs on. The mod manager installs it for you.

At a glance

Range Melee, with cuts thrown at any distance
Toughness The better armoured of the two
Cursed energy Melee is the resource loop — punch to afford the rest
Presses per second The busiest kit here; two skills cost nothing at all

Skills

Key Slot Skill What it does
M1 Primary Demonic Rush A four-hit combo, heavy and slow rather than quick. The last swing hits wider, throws what it hits, leaves it bleeding, and sends an extra cut down the aim. Repeats while held.
M2 Secondary King's Roundhouse A spin kick that bursts around him, knocks enemies away and lunges him forward. Refills energy on a hit.
Shift Utility Instant Step Aim at an enemy and cross behind them almost instantly, opening their back with a single cut on arrival. Aimed at nothing it is a plain dash that keeps its speed.
R Special Fuga — Open A wind-up, then a fire arrow that detonates and sets the ground alight. The crater keeps burning, so anything walking in afterwards catches too.
Mouse4 Extra Dismantle Tap for one piercing blade, hold to empty the magazine. Costs almost nothing — this is what keeps the bar filling between the expensive things.
Mouse5 Extra Cleave A cross-cut thrown at whatever the crosshair is on, going off as a sphere at range. Forgiving aim: it looks for an enemy near your aim before it looks at the wall.
T Domain Malevolent Shrine A rooted call — it works in the air — opens a domain with no barrier that strikes everything inside on a continuous rhythm.
Passive King of Curses Armour, and a kill returns health and energy. Every landed melee swing pays energy back, the later swings of the combo paying most.

Choices in the loadout

Four of his slots hold more than one skill. Pick them in the loadout panel before a run; nothing here is unlocked or hidden.

Slot Default Alternatives
Shift Utility Instant Step Reverse Cursed Technique — plant and heal a large share of your health, armoured and uninterruptible while it runs
R Special Fuga — Open World Splitting Dismantle — a lattice of cuts that stands up in front of him and advances, cutting everything it passes through
R Special Divine General Mahoraga — the summon, described below
Mouse4 Extra 1 Dismantle Torrent — hold open a piercing water line that sweeps with your aim. It hits the whole file rather than the one at the front, and is limited by its own pressure gauge under the icon rather than by energy — the gauge refills on its own and cannot be earned back by killing
Mouse5 Extra 2 Cleave Grand Dismantle — one enormous blade dropped along the ground ahead of him, opening everything under its length and leaving it bleeding. A long wind-up and an expensive one: a decision rather than a reflex

Divine General Mahoraga

New in 1.2.0. A third choice for the Special. The shikigami drops in a few metres in front of you, fights whatever it finds, and takes no orders — you do not steer it.

It adapts. The wheel over its head turns on what one attacker has actually done to it — about a seventh of its health for the first turn, and steeply more for each after — and that attacker loses a share of its damage each time it turns, compounding to almost nothing by the sixth. Every turn also closes some of Mahoraga's wounds and adds attack speed and movement speed, so a fight it is losing at the start is one it is winning by the end. What it adapts to is a source — the attacker's body and the particular skill that threw the blow — so a stage full of one enemy type is one lesson rather than a dozen.

There is only ever one of him. Calling a second dismisses the first and everything it had learned.

His own four skills, which he uses on his own judgement:

Skill What it does
Rend Two rakes and a rising blow; the last one launches what it hits into the air.
Eight-Handled Sword The blade he is named for, brought down in one slow two-handed blow.
Pounce A solved leap that closes a gap he could not otherwise close, landing on the target.
World-Cutting Slash A long line cut through everything in front of him. Locked until the wheel has turned three times — in the show it is what he produces after adapting.

Tips

  • Shift steps behind whatever you are aiming at — aimed at nothing it is a dash.
  • Mouse4 is Dismantle and costs almost nothing; use it to keep the bar filling.
  • T opens Malevolent Shrine.
  • Melee refills Cursed Energy, and the last swing of the combo pays most.

Cursed energy

One purple bar above the skill row, shared by every character in this set. It refills on its own and faster on melee hits and kills. A skill you cannot afford does not fire and does not go on cooldown. The maximum grows with your level, so the domain — priced as a share of the pool rather than a flat cost — stays usable at every level.

Controls

Action Key
Extra skill 1 (Dismantle / Torrent) Mouse4
Extra skill 2 (Cleave / Grand Dismantle) Mouse5
Domain expansion T
Hint panel on / off F3

All keys can be rebound in the config. One thing to know if you edit the file by hand: it numbers extra mouse buttons from zero, so the button your mouse calls Mouse 4 is written Mouse3 there, and Mouse 5 is Mouse4. The skill strip in game draws them as M4 and M5.

Where the numbers are

Damage, cooldowns and costs are not listed on this page on purpose. Every skill description in game is assembled from the same constants the skill runs on, so the figures on the skill panel and in character select are the real ones and cannot drift out of date the way a hand-written page does.

Skins

Five, picked in the ordinary skin selector: Incarnated, King Unbound, Heian Kimono, Shinjuku Showdown and Sendai Colony.

Settings

Under Mod Options if you have Risk of Options installed, and in BepInEx/config/dev.marmennz.satorugojo.cfg either way — the config is shared with the library, so both characters are configured in one place. Keys, audio levels, model scales and the title screen line-up live there.

Multiplayer

Everyone in the lobby needs the same version of this package and of Satoru Gojo. A mismatch between the two is refused by the lobby check.

Donations

Not asked for and not needed — the mod is free and stays free. If you would like to anyway:

Solana RGHL3oHK7CRd7W63EqFa1WWSTUP2cWoBczsP4dWJ7Xw
Ethereum 0x89693F2e8e081Eaf9620F66fEE4271462452DCeA

Credits

Made by Marmennz. Bugs, requests and screenshots: Discord, or u723bh87_ directly.

Model and audio sources are listed in MODEL_SOURCE.md and AUDIO_SOURCES.md, shipped with Satoru Gojo. Rights to Jujutsu Kaisen and to the original game assets belong to their owners; nothing here is sold.

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