
SatoruGojo
Satoru Gojo as a playable survivor, and the library the other three Jujutsu Survivors are built on. Install this on its own for Gojo alone.Satoru Gojo
The strongest sorcerer, as a playable survivor. He controls space: a steerable Blue that gathers a crowd, a steerable Red thrown into it, flight, self-healing, Hollow Purple as a charged ultimate, and Unlimited Void. Fragile for his damage, but he carries a barrier and a field that slows whatever comes near him.
Install it on its own for Gojo alone. It is also the library Ryomen Sukuna is built on, so if you want him too, the mod manager pulls this in for you.
At a glance
| Range | Everything at range; melee only to refill the bar |
| Toughness | The fragile one — traded for flight and a slowing field |
| Cursed energy | Regenerates half again as fast as anyone else's, and he needs it: every technique is a hold that spends it |
| Signature | Red fired into a standing Blue is a different and far larger technique than either |
Skills
| Key | Slot | Skill | What it does |
|---|---|---|---|
M1 |
Primary | Hand-to-Hand Combat | A three-swing combo: the first hauls everything nearby toward him, the second lands, the third drives it away. Each hit gives Cursed Energy back, the finisher most. Repeats while held. |
M2 |
Secondary | Spinning Kick | A full spin that strikes everything around him and launches it away. A connecting kick refills energy. |
Shift |
Utility | Instant Transmission | Aimed at an enemy, he crosses to their back and sets off a Red against it; anything left badly wounded is finished outright. Aimed at nothing it carries him forward instead. |
R |
Special | Hollow Purple | Held, not pressed. Red and Blue merge and release as a piercing sphere that sweeps what it flies through and then detonates. Release early for a smaller, faster one. |
Mouse4 |
Extra | Cursed Technique Reversal: Red | Hold to charge and steer a repelling sphere, release to hurl it, press the same button again to detonate — in hand or in flight. Two in hand, one recharging. |
Mouse5 |
Extra | Cursed Technique Lapse: Blue | Hold to steer an attracting sphere, release to leave a standing field that pulls and damages while it drains energy. Press the key again to close it early. |
X |
Stance | Inward / Outward | A switch, not a skill. It changes what the two orbs do with themselves — see below. |
T |
Domain | Unlimited Void | A rooted cast — on the ground or in the air — seals a domain that repeatedly stuns and damages everything inside. |
| — | Passive | Six Eyes — Infinity | Armour and crit; a field that slows enemies more heavily the closer they get; and a second-by-second heal that tops up missing health first and lays barrier with what is left. |
The one loadout choice is on Shift: Instant Transmission (the default)
or Reverse Cursed Technique, which plants him in place and heals a large
share of his health, armoured and uninterruptible while it runs.
The orbs, and the Hollow Purple you build out of them
Both orbs are steered the same way: hold the side button, aim to steer, and the mouse wheel pushes the orb further away or pulls it back. The camera stays free the whole time.
The combination is the point of the kit:
- Charge and release a Blue. It stands where you left it, pulling everything in.
- Charge a Red and fly it into that standing field.
- The two cancel into a Hollow Purple far larger than either.
The Blue charge sets the size, the Red charge sets the damage — so how big the blast is was decided two skills earlier. A tapped Blue makes a modest sphere; a fully charged one covers a good part of a stage.
Hollow Purple on R remains the bigger single hit, and this combination is
the one that covers a room. That way round on purpose: the combination comes
around every few seconds and R every thirty.
Charging spends energy, and both orbs let go the moment the pool is empty — which is what makes the setup work rather than what breaks it: an exhausted Blue field waits a moment for the Red to arrive before it collapses.
Turning the orbs inward
X flips a switch that both orbs read, and it is the answer to a crowd that is
already on top of you rather than gathered in front of you.
Red becomes six small spheres that find their own targets. They fan out of him on release, then seek — one each to the six nearest enemies, or all six onto whatever single thing is standing there. The volley leaves his hands and the skill is over, so he can move and fight while it flies; the aimed Red keeps both hands on the sphere until it goes off. What it gives up is everything that needs the sphere to be somewhere in particular: the range, the steering, and the Hollow Purple.
Blue circles him instead of standing still. It goes round him, it goes with him, and it cannot be stepped out of by walking past its edge. The hold still buys the size, and the wheel still sets how wide the circle is.
Flight
Not a skill — it costs no slot and lives on the jump key.
| Action | How |
|---|---|
| Take off | Jump, release, then jump again in the air |
| Climb | Space with a movement key held — it climbs wherever the cursor points |
| Hover | Space on its own — full stop, holding the altitude you stopped at |
| Descend | Aim down and fly into it. No key drops him. |
| Land / exit | Double-tap Space |
Flight is paid for out of the same Cursed Energy pool, so an empty bar puts him down. Reverse Cursed Technique suppresses it while it runs.
Tips
- Hold
Rto charge Hollow Purple — release early for a smaller sphere. - Hold
Mouse4to charge Red, release to throw, press again to detonate. - Fire Red into a standing Blue field for a far larger Hollow Purple.
- The Blue field sets the blast radius, the Red charge sets its damage.
- Press
Mouse5again to close a Blue field early. Xturns both colours inward — Red splits into six seekers, Blue circles him.- The inward Red aims itself; it gives up the steering and the Hollow Purple.
- An inward Blue follows him and keeps sweeping; the hold still sets how wide.
- Jump, release, then jump again in the air to fly.
- Charging spends Cursed Energy — both orbs release when the pool is empty.
Cursed energy
One purple bar above the skill row, shared by every character in this set. It refills on its own and faster on melee hits and kills. A skill you cannot afford does not fire and does not go on cooldown. The maximum grows with your level, so the domain — priced as a share of the pool rather than a flat cost — stays usable at every level.
Controls
| Action | Key |
|---|---|
| Extra skill 1 (Red) | Mouse4 |
| Extra skill 2 (Blue) | Mouse5 |
| Turn the orbs inward / outward | X |
| Domain expansion | T |
| Steer an orb nearer / further | Mouse wheel, while holding it |
| Hint panel on / off | F3 |
All keys can be rebound in the config. One thing to know if you edit the file by
hand: it numbers extra mouse buttons from zero, so the button your mouse calls
Mouse 4 is written Mouse3 there, and Mouse 5 is Mouse4. The skill
strip in game draws them as M4 and M5.
Where the numbers are
Damage, cooldowns and costs are not listed on this page on purpose. Every skill description in game is assembled from the same constants the skill runs on, so the figures on the skill panel and in character select are the real ones and cannot drift out of date the way a hand-written page does.
Skins
Seven, picked in the ordinary skin selector and offered in this order: Formal (the default), Jujutsu High, Hidden Inventory, Shinjuku Showdown, Shinjuku, Coatless, Day Off and Shirtsleeves. The second and third are the school uniform twice — the one he is known for with the blindfold, and the one he wore as a student, with the longer fringe and the round dark glasses.
Settings
Under Mod Options if you have Risk of Options installed, and in
BepInEx/config/dev.marmennz.satorugojo.cfg either way. Black Flash chance and
multiplier, the extra skill keys, audio levels, model scales and the title
screen line-up. Most of it is read once at load, so a change applies on the next
launch.
Multiplayer
Everyone in the lobby needs the same version of this package. A character package built against a different version of it will be refused by the lobby check.
Donations
Not asked for and not needed — the mod is free and stays free. If you would like to anyway:
| Solana | RGHL3oHK7CRd7W63EqFa1WWSTUP2cWoBczsP4dWJ7Xw |
| Ethereum | 0x89693F2e8e081Eaf9620F66fEE4271462452DCeA |
Credits
Made by Marmennz. Bugs, requests and screenshots:
Discord, or u723bh87_ directly.
Model and audio sources are listed in MODEL_SOURCE.md and AUDIO_SOURCES.md,
shipped alongside this file. Rights to Jujutsu Kaisen and to the original game
assets belong to their owners; nothing here is sold.