
SatoruGojo
Satoru Gojo as a playable survivor: steerable Blue and Red, Hollow Purple, flight, Unlimited VoidSatoru Gojo
The strongest sorcerer, playable. He controls the space instead of standing in it: two steerable orbs, free flight on the jump key, a domain, and Hollow Purple. One of the squishiest in the set, and he pays for it with a slowing field, a barrier and a heal that never stop running.
This package is also the shared library every other survivor of the set runs on. Install it alone if you only want Gojo.
Skills
| Key | Skill | |
|---|---|---|
M1 |
Hand-to-Hand Combat | Three swings: pull in, land, throw off. Each pays energy back. |
M2 |
Spinning Kick | A spin that hits everything around him and launches it. |
Shift |
Instant Transmission | Blink to an enemy's back and set off a Red; executes the badly wounded. |
R |
Hollow Purple | Hold, don't tap: a sphere that pierces its whole path, then detonates. |
Mouse4 |
Red | Charge, steer, throw, press again to detonate. Two in hand, one recharging; Backup Magazine adds more. |
Mouse5 |
Blue | A standing field that pulls and damages while it drains the bar. |
X |
Inward / Outward | Red splits into six seekers; Blue orbits him instead of standing still. |
T |
Unlimited Void | Roots him, ground or air. Stuns and damages everything inside on repeat. |
C |
Reverse Cursed Technique | Hold, don't tap: heals out of a reserve that only damage taken fills. He keeps walking, at a little over half speed. |
| — | Six Eyes — Infinity | Armour, crit, a field that slows harder up close, a heal that overflows into barrier. On arriving in a stage and when his domain opens, the eyes mark what is around him, as a Radar Scanner does. |
Reverse Cursed Technique
Hold C. Nothing but damage other people do to him fills the reserve — half of
what he loses goes in, up to two fifths of his maximum health — and holding the
key turns it back into health. The healing starts slow and reaches 9% of his
maximum a second once he is focused, which takes under half a second, and
then keeps climbing the longer the key is held — to three times that across
the next four seconds, the drain climbing to match; every hit taken breaks the
focus and drops it back to a crawl, without interrupting the channel — a burn
or bleed tick does not. At full focus it also clears burns, bleeds and healing
bans every two seconds, for 4% of his maximum out of the reserve. There is
no cooldown: it costs energy to begin and a drain per second to hold that
climbs with the healing, and while it runs neither passive regeneration nor
kills pay
anything into the bar. He is the only one who is not rooted by it: on the ground
he keeps walking at a little over half speed, and in the air he holds his
height and hovers where he is only if his flight is already up. Channelling it
in mid-air without flight does not hold him there: he falls and steers the way
he would in any other jump.
The key is rebindable: Reverse Cursed Technique in Mod Options, section
00 - Controls. Gojo, Sukuna and Yuji have it; Todo, Naoya and Dagon do not.
The combo
Hold a side button to charge an orb, aim to steer it, mouse wheel to push it out
or pull it back. Leave a Blue standing, then fly a Red into it: the two
cancel into a Hollow Purple far bigger than either — Blue's charge sets the
size, Red's sets the damage — and it comes back every few seconds while R
takes thirty.
Flight
Jump, release, jump again in the air. Space with a movement key climbs where
the cursor points, Space alone hovers, double-tap drops him. It burns Cursed
Energy, so an empty bar puts him on the floor.
Everything else
- Cursed energy — one bar across the set, blue on him. Refills on its own, faster on melee hits and kills. A skill you can't afford won't fire and won't go on cooldown.
- Black Flash — one melee blow in a hundred lands at ×2.5 as a critical hit and a sure proc, with the burst where it lands. A beetle's headbutt has the same one in a hundred.
- Skins — seven: Formal, Jujutsu High, Hidden Inventory, Shinjuku Showdown, Shinjuku Coatless, Day Off, Shirtsleeves.
- Config — Mod Options, or
BepInEx/config/dev.marmennz.satorugojo.cfg. One config for the whole set; extra mouse buttons count from zero, so your Mouse 4 isMouse3there. Changes apply next launch. - Multiplayer — everyone needs the same version; the lobby check refuses mismatches.
- Numbers — not on this page on purpose. Every in-game description is built from the constants the skill actually runs on.
F3opens the guide: pages of cards over the interface, each with an arrow to the skill, bar or slot it explains. The mouse wheel,←/→or Page Up / Page Down turn the pages. It opens by itself the first time you play this survivor;Guide opens by itselfin Mod Options turns that off.
Donations
Not needed, the mod is free. If you want to anyway: Solana
RGHL3oHK7CRd7W63EqFa1WWSTUP2cWoBczsP4dWJ7Xw, Ethereum
0x89693F2e8e081Eaf9620F66fEE4271462452DCeA.
Credits
Made by Marmennz. The code, the tooling and these pages are written with an
AI assistant (Claude); the kit design, the balance, the model and audio sourcing
and every in-game test are Marmennz's own work. Bugs and requests:
Discord, or u723bh87_. Model and audio sources
are in MODEL_SOURCE.md and AUDIO_SOURCES.md. Rights to Jujutsu Kaisen and to
the original game assets belong to their owners; nothing here is sold.