Adds Goobo as a playable character. Most of the core mechanics work but there are still a lot of bugs!
Change into a random (unlocked) Survivor every 30 seconds. Syncs to the in-game timer when possible.
Option to absorb Equipment as an Uncommon item (set in Loa.out)
Option to absorb Drones as a Common item (set in Loadout).
I've been building my mod using DittoMod as a base, so that's why there are Ditto-related things. Going to fix this eventually.
Known Issues
The first time you spawn as a specific survivor, it will play the load-in animation. For example, the first time you turn into Huntress it will play the spawning animation, but every time you spawn as Huntress afterward will be seamless.
Works perfectly in single-player or if only one person plays Goobo in a multiplayer session. DO NOT TRY TO PLAY WITH MULTIPLE GOOBO PLAYERS.
If you spawn as Captain more than once in a single stage, your Special Skill will be restocked.
Egocentrism does not consume items.
The direction the character model is facing does not get carried over when you transform into a different survivor.
Some weird stuff with the Captain's microbots, not really sure what's causing it or when it happens.
Buffs/Debuffs do not always carry over when you transform
Not all Drones are absorbable at the moment - I'M WORKING ON IT
Contact
If you have any questions, bug reports, or suggestions on how to fix stuff, post it in the Goobo Mod section of this discord channel: https://discord.gg/U7cPCDq
I also stream sometimes, so you can stop by and chat there if you'd like: twitch.tv/mintlightning
Changelog
0.6.0
Added option to toggle absorbing Equipment/Drones in the Loudout
0.5.1
Goobo now absorbs drones upon purchase (but this time it actually works!)
0.5.0
Goobo now absorbs drones upon purchase
0.4.0
It's fine, don't worry about it
0.3.0
Don't worry about it
0.2.0
Materials are fixed
Fixed "only works for one run" bug
Desperado Tokens get carried over between stages and instances of spawning as Bandit, but the total tokens gets halved at the end of each stage
press F2 and F3 to cycle through different materials!
Gummy Engineer turrets die after 30 seconds and DO NOT RESPAWN even if the player has extra-life items
0.1.0
Several small updates to core gameplay, still VERY buggy