Adds Goobo as a playable character. Most of the core mechanics work but there are still a lot of bugs!
Change into a random (unlocked) Survivor every 30 seconds. Syncs to the in-game timer when possible
Option to absorb Equipment as an Uncommon item (set in Loadout)
Option to absorb/transform Drones into a Common or Uncommon item (set in Loadout)
Option to change transform ordering
Option for summoning a familiar when transforming
I've been building my mod using DittoMod as a base, so that's why there are Ditto-related things. Going to fix this eventually
Press F2 and F3 to change material (DUBUG FEATURE)
Known Issues
Chat gets weirdly messed up every time you transform. Pressing Enter or waiting for the next message will fix it.
Pressing F2 or F3 during a stage transition will crash the game
The first time you spawn as a specific survivor, it will play the load-in animation. For example, the first time you turn into Huntress it will play the spawning animation, but every time you spawn as Huntress afterward will be seamless
Works perfectly in single-player or if only one person plays Goobo in a multiplayer session. DO NOT TRY TO PLAY WITH MULTIPLE GOOBO PLAYERS
If you spawn as Captain more than once in a single stage, your Special Skill will be restocked
The direction the character model is facing does not get carried over when you transform into a different survivor
Buffs/Debuffs do not always carry over when you transform
You can crush yourself with an Orbital Supply Beacon sometimes
Goobo clones don't have the correct names
Contact
If you have any questions, bug reports, or suggestions on how to fix stuff, post it in the Goobo Mod section of this discord channel: https://discord.gg/U7cPCDq
I also stream sometimes, so you can stop by and chat there if you'd like: twitch.tv/mintlightning
Changelog
0.9.1
Increased damage and defence for jellyfish familiar and its health no longer drains
0.9.0
Added option to make drones drop items on the ground instead of going directly into the player's inventory
Minor tweaks to familiars
Doing some initial multi-goobo testing (I would still not recommend trying it yourself though)
Transformations posted in chat (however, since chat gets messed up for the goobo player every time they transform this isn't all that helpful right now)
0.8.0
Fixed 50% starting health for familiars
Fixed familiars to work with artifact of swarms
Changed 3rd familiar (Goopy) to a healer instead of a turret
0.7.2
Fixed not starting at 50% health on eclipse (still doesn't quite work for familiars)
0.7.1
I forgot to make the damage you take when transforming count as real damage. This'll fix it
0.7.0
Egocentrism works properly
Fixed Captain microbots bug
Added option to change survivor transform ordering
Added options to spawn a variety of temporary minions when you transform, at the cost of some health
Desperado Tokens get decreased by 1 per stage instead of being halved
0.6.0
Added option to toggle absorbing Equipment/Drones in the Loudout
0.5.1
Actually absorbs drones now
0.5.0
Goobo now absorbs drones upon purchase
0.4.0
It's fine, don't worry about it
0.3.0
Don't worry about it
0.2.0
Materials are fixed
Fixed "only works for one run" bug
Desperado Tokens get carried over between stages and instances of spawning as Bandit, but the total tokens gets halved at the end of each stage
press F2 and F3 to cycle through different materials!
Gummy Engineer turrets die after 30 seconds and DO NOT RESPAWN even if the player has extra-life items
0.1.0
Several small updates to core gameplay, still VERY buggy