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Makes Artificer's primaries scale with attack speed instead of cooldown. Reloading takes 1s per shot (1.2s CD in vanilla), but the timer gets reset whenever you fire your primary.
Client-Side and Vanilla-Compatible.
Mod won't run if it detects that RiskyMod has already applied this change.
You can make your Artificer primary compatible with this mod with:
ArtificerM1Reload.MageStockController.StatePairs.Add(typeof(ENTITYSTATETYPE), RELOADEFFECTPREFAB);
You will need to do this same thing for RiskyMod's MageStockController as well.
Drop ArtificerM1Reload.dll into \BepInEx\plugins\
1.0.0