Various QoL tweaks to make Bandit more fluid to play.
Vanilla-Compatible.
Everything is client-side EXCEPT for Special Grace Period and Backstab changes, which are server-side.
Settings can be changed in the config.
- Backstab
- Now deals 1.5x bonus damage if the attack is already a crit.
- Primaries
- You can now hold M1 to autofire.
- Can be swapped between an accurate slow-firing mode and a rapidfire burst mode by using the Scroll Wheel.
- Utility
- Fixed Cloak sound persisting if you teleport while cloaked.
- You can now hold down Shift to activate Smokebomb as soon as it finishes its cooldown.
- Smokebomb now has a minimum 0.3s duration before you can exit it, to prevent Hardlight Afterburner from instantly eating all charges.
- Specials
- Only fires once you release the Special button.
- No longer cancelled by sprinting.
- Both specials now have a 0.5s grace period to trigger their on-kill effects, so that they work with Elemental Bands.
Installation
Place BanditTweaks.dll in /Risk of Rain 2/BepInEx/plugins/
Changelog
1.2.3
- Burst bullet radius increased 0 -> 0.3
- Blast bullet radius increased 0 -> 0.4
1.2.2
- Fixed Smokebomb multi-hitting online.
1.2.1
- Rewrote Quickdraw code to improve compatibility with custom skills.
1.2.0
- Added config option to assign buttons to swap directly to a specific firemode.
- Smokebomb anim is now enabled on the ground by default like Vanilla. This can be disabled in the config.
1.1.0
- Fixed Disable Autofire config option not working.
- Autofire settings are now disabled when BanditWeaponModes is installed (https://thunderstore.io/package/Vl4dimyr/BanditWeaponModes/).
- Added config option to enable BanditReloaded's Quickdraw feature (disabled by default).
- Added config option to enable BanditReloaded's Special Execute feature (disabled by default).
1.0.2
- Now only depends on MMHook for real.
1.0.1
- Now only depends on MMHook
- Added NetworkCompatibility tags
1.0.0