Risk of Rain 2
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Date Uploaded
3 years ago
Downloads
211
Size
690KB
Dependency string
Moffein-ClassicItemsReturns-1.3.6

ClassicItemsReturns

This mod adds items and equipment from Risk of Rain and Risk of Rain Returns.

Looking for a modeler! Contact us on the Github page if interested.

Icon Item Desc
Common
Bitter Root Increase base health regeneration by 3 hp/s for 3s (+3s per stack) after killing an enemy. Scales with level.
Fire Shield After taking more than 10% of your maximum health as damage, explode for 200% base damage. Additionally, enemies burn for 200% (+200% per stack) base damage.
Life Savings Generate 1 (+1 per stack) gold every 3 seconds. Scales with time.
Mysterious Vial Increase base health regeneration by +1 hp/s (+1 hp/s per stack). Scales with level.
The Toxin Touching an enemy makes it vulnerable to your next attack, reducing its armor by 20 for 3 seconds (+3 seconds per stack).
Snake Eyes Using a shrine increases critical chance by 7.5% (+7.5% per stack), up to 6 times. Resets at the start of each stage.
Razor Penny Gain 5% (+5% per stack) critical chance. Critical strikes drop $1 (+$1 per stack) gold.
Arcane Blades Increases movement speed by 20% (+20% per stack) after the Teleporter has been activated.
Mu Construct Heal for 2.5% of your health every 5 (-25% per stack) seconds after the Teleporter has been activated.
Icon Item Desc
Uncommon
56 Leaf Clover Elite enemies have a 4.5% chance (+1.5% chance per stack) to drop an item on death.
Arms Race Drones periodically fire a barrage of 4 (+2 per stack) missiles that deal 200% damage each. Recharges every 10 seconds.
Golden Gun Deal extra damage based on held gold, up to an extra +40% damage (+20% per stack) at 300 gold (+150 per stack, scaling with time).
Prison Shackles Shackle enemies on hit for -30% attack speed for 2s (+2s per stack).
Smart Shopper Enemies drop an extra 25% (+25% per stack) gold on kill.
Tough Times Grants +14 armor (+14 per stack).
Locked Jewel Activating an interactable grants 25% (+15% per stack) of your maximum health as barrier as well as $8. Scales with time.
Icon Item Desc
Legendary
Permafrost 3% (+3% per stack) chance on hit to freeze for 2 seconds.
Thallium On hit, 10% chance to poison for 2x300% of victim's base damage per second and slow for -100% movement speed for 3 seconds (+1.5 seconds per stack).
Wicked Ring Reduce skill cooldowns by 1s (+0.5s per stack) on kill.
Icon Item Desc
Equipment
Jar of Souls Creates 3 ghost duplicates of an enemy with 100% damage. Large enemies are duplicated once. Lasts 30 seconds.
Prescriptions Enter a drug-induced frenzy for 8 seconds, increasing damage by 20% and attack speed by 40%.
Gigantic Amethyst Activation refreshes all cooldowns.
Thqwibs Release a bloom of 12 Thqwibs, detonating on impact for 360% damage each.
Icon Item Desc
Lunar Equipment
Lost Doll Sacrifice 25% of your current health to damage an enemy for 400% of your maximum health.

Credits

  • LostInTransit: Some item implementations
  • ClassicItems: Some item implementations
  • DestroyedClone: Coding
  • Moffein: Coding and Unity stuff
  • KomradeSpectre: ItemModBoilerplate
  • whitedude: Artifact of Clovers

Changelog

  • 1.3.6

    • Fixed a nullref with Clover.
  • 1.3.5

    • Fixed a nullref with Golden Gun.
  • 1.3.4

    • Locked Jewel
      • Reduced barrier from 35% (+15%) -> 25% (+15%)
  • 1.3.3

    • Added config to disable Razor Penny in Bazaar. (default: true)
  • 1.3.2

    • Added config to disable Locked Jewel in Bazaar. (default: true)
  • 1.3.1

    • Fixed Jar of Souls being able to target the rocks on Sky Meadow.
  • 1.3.0

    • New items

      • Mu Construct
        • Heal for 2.5% of your health every 5 (-25% per stack) seconds after the Teleporter has been activated.
      • Locked Jewel
        • Activating an interactable grants 35% (+15% per stack) of your maximum health as barrier as well as $8. Scales with time.
    • Arcane Blades/Mu Construct

      • Now active during Mithrix and Voidling.
    • Fixes

      • Fixed Lost Doll being invisible.
      • Fixed Razor Penny being invisible when using Classic sprites.

    Looking for a modeler! Contact us on the Github page if interested!

  • 1.2.1

    • Fixed missing material for The Toxin.
  • 1.2.0

    • Added Risk of Rain Returns sprites.

      • Classic sprites available in config.
    • New Items

      • Razor Penny

        • 5% (+5%) critical chance. Gain $1 (+$1) on crit.
          • Gold does NOT scale with time.
      • Arcane Blades

        • 20% (+20%) movement speed after activating the Teleporter.
          • In Simulacrum, it is active during waves and inactive when the bubble is moving.
    • Snake Eyes

      • Now triggers on any shrine use.
      • Increased crit from 7% (+7%) -> 7.5% (+7.5%)

      Failing a Chance Shrine is too conditional and straight up doesn't work with Sacrifice. Will see how the item performs before determining if further buffs are needed.

    • Thallium

      • Buffed chance from 5% -> 10% to match Returns.
      • Buffed damage from 500% total damage -> 2x300% per second (Returns is 2x500% per second but takes time to ramp up to the full amount)

      I'll figure out how the math actually works later.

    • Permafrost

      • Reduced chance from 5% -> 3%
  • 1.1.1

    • Fixed missing space in Life Savings description.
  • 1.1.0

    • Fire Shield

      • Now is guaranteed to proc after taking more than 10% of your max health, instead of scaling with health lost.
      • Increased Blast Radius from 12m -> 16m
      • Ignite now procs before the blast attack.
    • Snake Eyes

      • Same implementation as in RoRR. 7% (+7%) crit chance on Shrine fail, stacks up to 6 times. Resets each map.
        • Persists if you die and get revived on the same stage
    • Golden Gun

      • Fixed buff being cleansable by Blast Shower.
    • Jar of Souls

      • Boss ghost damage increased from 200% -> 300%

      Noticed most boss ghosts severely underperforming compared to normal mobs.

    • Lost Doll

      • Reduced cost from 33% HP -> 25% HP
      • Activation sound is now networked.
      • Disabled VFX due to concerns about networking (it was set up in a nonstandard way).
        • It only showed for the host, and not clients.
        • Replaced it with a simple placeholder effect for now. Not sure if I'll get around to fixing it fully.
  • 1.0.6

    • Adjusted Enigma/Chaos settings. Previously everything was set to True.
      • Lost Doll
        • Enigma: False
        • Chaos: False
      • Jar of Souls
        • Enigma: True
        • Chaos: False
      • Prescriptions
        • Enigma: True
        • Chaos: True
      • Gigantic Amethyst
        • Enigma: True
        • Chaos: True
      • Thqwibs
        • Enigma: True
        • Chaos: True
    • Thqwibs
      • Reduced cooldown from 60s -> 45s
  • 1.0.5

    • 56 Leaf Clover
      • No longer procs if there is no valid killer.
      • No longer procs on teamkills.
  • 1.0.4

    • Life Savings
      • No longer gives gold when exiting a stage to prevent softlocks.
  • 1.0.3

    • Jar of Souls
      • Blacklisted Void Infestor, Soul Wisp, Malachite Urchin, Newt
      • Blacklisted SS2U Nemesis Bosses (can be re-enabled in the ClassicItemsReturns config)
  • 1.0.2

    • Bitter Root
      • Can now trigger off of assists if RiskyMod is installed.
    • 56 Leaf Clover
      • Enabled Classic chances by default. (Roll for every player instead of only rolling for the killer.)
        • Need to manually change existing config.
    • Jar of Souls
      • Gup/Geep ghosts no longer split on death.
  • 1.0.1

    • Readme fix.
  • 1.0.0

    • General

      • Major visual overhaul for everything.
      • Updated default AI blacklist settings.
    • New Items

      • Added Fire Shield.
      • Added Smart Shopper.
      • Added Wicked Ring.
        • Uses LiT's rework: -1s cooldown on kill.
        • Can enable classic version in config.
      • Added Thqwibs.
    • Item Changes

      • Bitter Root
        • Reworked version is now enabled by default.
        • Classic Version: Increased HP from 7% to 8%
      • The Toxin
        • Increased tickrate from 4-8 -> 10
        • Doubled radius, and added a minimum search radius to the contact check.
      • Tough Times
        • Increased armor from 14 (+7) -> 14 (+14)
      • Prison Shackles
        • Disabled proc sound.
    • Equipment

      • Lost Doll
        • Increased proc coefficient from 0 -> 1.0
        • Reduced damage from 5x HP -> 4x HP
        • Increased HP cost from 25% -> 33%
    • Artifacts

      • Added Artifact of Clover
        • Players start with a single 56 Leaf Clover in their inventory. (Requires 56 Leaf Clover to be enabled in config)
  • 0.1.0

    • Release
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