beta han-d mod. uploaded for multiplayer hosting purposes
todo:
- Add proper VFX/SFX to all skills
- Replace placeholder R projectile
- skins
- custom anims (hopefully)
- add a proper ragdoll
- HUD overclock meter
- orbiting drones
- do minor number tweaks to the hit physics and general balance
- add minor damage+stun aoe effect when cancelling Overclock
- make m2 impact effect less obstructive
- item displays
bugs:
- m1 physics seems to be different for online clients. On hosts/singleplayer, it resets the velocity of the target before hitting so that they don't get launched out of reach at high attack speed, but this check doesn't seem to work in multiplayer
changelog:
0.0.5 - fixed language tokens
0.0.6 - temporarily disabled overclock sounds online due to a bug with the sound endlessly looping
0.0.7 - fixed drones spamming visual effects online
0.0.8:
- Re-enabled Overclock sounds online. Let me know if they still loop endlessly.
- M1 swing sound now plays online.
- Overclock M1 stun chance is no longer random. Instead of a random 40% chance, M1 now stuns on every leftwards swing. This should make fighting dangerous enemies like Elder Lemurians more consistent.
- Added numbers to the description of Overclock.
- Networked drone count online.
- Drones now heal based on full HP + Shields, instead of just HP.
- Increased M1/M2 max push force scaling from 600kg to 2000kg. This means that bosses can now be dunked. This shouldn't have much effect on physics against normal enemies. Let me know how it feels!