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Fixes MUL-T's Nailgun not triggering its final shotgun burst when cancelled by most actions. Also increases shot radius from 0-0.2 (same as Commando) so that it doesn't whiff against Lemurians.
Each feature can be individually toggled in the config.
Client-Side and Vanilla-Compatible.
Mod won't run if it detects that RiskyMod has already applied this fix.
Drop NailgunFix.dll into \BepInEx\plugins\
1.0.0