ProviTweaks
Some buffs to Echo of Providence. Server-Side and Vanilla-Compatible.Some tweaks to Echo of Providence.
Server-Side and Vanilla-Compatible.
Healthbars on Wurms and Phase 4 might look a bit weird for clients without the mod.
Damage Buffs
Providence's moveset is interesting to fight, but the punishment for getting hit is a bit too low. But at the same time, the reason he feels good to fight is because he doesn't randomly oneshot you like a lot of other final bosses do.
Goal with these buffs is to make getting hit hurt a bit more, while still keeping him as a boss that doesn't really use cheap oneshots.
Numbers may need tuning, leave feedback if he's feeling too oneshotty, or if he could use further buffs!
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Shadow Clones: Base Damage 9 -> 11
- Providence has 15 Base Damage
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Sword Swipe: 400% -> 500%
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Downslam: 600% -> 700%
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Downslam Spikes: 300% -> 350%
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Malachite Energy Balls: 150% -> 200%
- For Providence, homing has been increased from 30 degrees/s -> 40 degrees/s, to match the value used for the Wurms.
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Vertical Lasor Pillars: 250%/s -> 500%/s
- Noticed that you can afford to stand inside these for way too long, so it's getting a big buff.
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Channel Mines: 500% -> 800%
- This attack should be considered Providence's equivalent of the Pizza Cutter, and should have damage to match.
Nerfs
- Wurm HP reduced from 480 -> 400
- Phase 4 HP reduced from 1200 -> 1000 to make it a bit more lenient towards weak builds that don't pass the DPS check.
- Phase 4 sucker damage aura nerfed from 40%hp/s -> 20%hp/s
Other Changes
- Added 50% Freeze Resist to match Mithrix.
- Removed Phase skipping. Fight the boss properly.
