


To add custom DRONE models to your R-MOR skin, refer to the prefab in the Unity project on the GitHub. The DRONE model is a disabled GameObject attached to the prefab, and the game will attempt to load the textures/mesh from that.
Basically the same as HAN-D's DRONE, just without a saw.
Place the RMOR_Reforged folder in /Risk of Rain 2/BepInEx/plugins/
Ragdoll kind of explodes and goes wacky.
If anything is found, please contact me on the RoR2 modding server!
東方 Project - V2 Reimu Hakurei Fumo (3D scan) (https://skfb.ly/oqJsH) by Renafox is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
DOOM (1993) - Sound Effects
Gensou Sky Drift - Extra parts for Mastery Model
MoriyaLuna - Main Dev of R-MOR
Moffein - Major Coding Help, Leaving R-MOR model in HAN-D's Unity project for me to see and lose my shit over
TheTimesweeper - HenryMod template, help with Ragdoll
lui - R-MOR Model and Animations
dotflare - Default Skin Textures
Moffein - Main Dev of HAN-D
TheTimesweeper - HenryMod template, help with Unity/Animations, general polish. You're a lifesaver!
dotflare - HAN-D Model + Anims
LucidInceptor - DRONE Model
PapaZach - Skill Icons
Tera - FOCUS Skill Icon
Vale-X - SWARM_ARMOR Buff Icon
KoobyKarasu - SMASH Skill Icon
Jaysian - Bankroller
Sounds taken from Risk of Rain 1 and Starstorm
R-MOR simply used to have way too much damage reduction to be killable when combined with FORTIFY. As a result, I had to lower it even further than it originally was when it increased per level.
Added an effect with OVERCLOCK like HAN-D and R-MOR's other primaries
CLUSTER_CANNON's damage just seemed rather weak to me. Maybe this is the Vergil player in me coming out when I see a single flaw in a character, but it just felt a little weak. I also really want to redo animations for this attack.
As it was, FORTIFY was inherently powerful as its health regeneration scaled with player HP, which was unique among any type of healing in the game to my knowledge. As a result, I changed its effect to use Barrier, and have a longer Cooldown.
Missiles were originally really simple, just doing a large amount of damage. However, they would proc Bands, and didn't have any ability for support like HAN-D's drones do. This makes a more offensive-based support to help R-MOR's purpose as a machine made for combat
1.2.0
1.1.0
Fixed Skewer unlocking irregardless of whether the conditions were met or not
Fixed ERADICATE erroneously being Agile
Entirely redid sounds
FORTIFY CHANGES
Originally, FORTIFY was rediculously powerful and made R-MOR hard to kill despite his weaknesses. In turn, FORTIFY's effectiveness was heavily turned down.
Added Armor reduced from 200 to 100
Added Health regeneration reduced from 10% of max health per second to 5% of max health per second
1.0.0
New model texture by dotflare
More New animations
CSS Animation Fixed, now uses sounds and screenshake
All projectiles have new effects and meshes
Mastery Skin with custom drones and projectiles
Large amount of new sounds
Unlocks for all alt skills
BALANCE CHANGEs
MISSILE Damage reduced from 800% to 600%
ERADICATE Damage reduced from 420% to 390% to prevent proccing bands
0.2.5
0.2.2
0.2.1
0.2.0
0.1.1
0.1.0