


This pack consists of complete Risk of Rain 1, Risk of Rain 2 (SotV and SotS included), DEADBOLT and Risk of Rain Returns soundtracks. The file settings.xml has been configured to support the included audio - basically, game's original ost plays (mostly) on the same stages as vanilla with added music from 2 other games.
I tried to stay as accurate to the mood of each stage as possible and add at least one additional track (both normal theme and tele event) to each stage.
Might put more OSTs from Chris Chrostodoulou in the future.
Massive credit goes to Kyle Paulsen for developing the original mod (https://thunderstore.io/package/Kyle/OriginalSoundTrack/) and to Chris Christodoulou for composing the soundtracks.
As of 2.0.0 update, you can change the volume of the modded soundtrack while in game using RiskOfOptions right here:
Since the mod doesn't actually replace the original game's music but plays on top of it, game's music volume is automatically set to 0 upon game's launch, so it should look like this:
Most music in the mod that plays during teleporter event has shorter variants that start closer to their respective crescendos (or slightly remixed versions) that can randomly play instead of the full version from the original OST - some more intense parts of the original tracks usually are incredibly rare to be heard in game (because you are supposed to go to the next stage as soon as the teleporter is ready is you want to win). This adds a little bit more variety to the soundtrack and frankly some of those more intense parts are just too good, so now you can listen to them in-game in full glory.
You can view the complete mod OST chart here by clicking on the image:
Since it's based on OriginalSoundTrack, you are still able to add/remove music tracks and assign stages for them (or for the existing ones) in the settings.xml file, which is located in the mod folder. You are still able to change the volume of the individual tracks in it, but as of 2.0.0 the global volume tag at the very top of the file does nothing and the true value was instead moved to a config file so that RiskOfOptions is able to change it.
The mod is incompatible with any other mod that is using NAudio.dll to play sounds. Make sure you either delete or disable the conflicting audio mods. It's also vanilla-compatible, so you don't need the SotV to run it AND it would work with new stages if someone hosts a game for you with the DLC enabled.
If you are experiencing any problems with the mod, have questions about it, think that some music choices are odd or want to help me getting around the issues, add me on discord: mscountermax
If you want me to add specific music to a custom stage you made, you can contact me via me discord as well, as long as you can provide the ID of your stage
v2.2.0
- Added support for Verdant Falls
- Added more teleporter event music variations (Verdant falls has whopping 7)
- Fixed intro cinematic audio desync (it became longer thanks to Gearbox' logo)
- An attempt was made to normalize the audio across the board (all the volume should be roughly the same based on the loudest parts of the songs)
v2.1.0
v2.0.3
v2.0.2
v2.0.1
v2.0.0
v1.4.2
v1.4.1 Experimental
v1.4.0 Experimental
v1.3.4
v1.3.3
v1.3.2
v1.3.1
v1.3.0
v1.2.2
v1.2.1
v1.2.0
v1.1.2
v1.1.1
v1.1.0
v1.0.0