Greatly expanded Redshifter support for projectile explosions and delayed blast effects.
Added Redshifter scaling for Sentient Meat Hook, Razorwire, Helfire Tincture, Defensive Microbots, Preon Accumulator, Primordial Cube, and Resonance Disc.
Improved Redshifter handling for Focus Crystal, Ukulele and Tesla Coil chaining, Interstellar Desk Plant, and Mired Urn.
Fixed several effects being incorrectly scaled twice.
Added LookingGlass support for Redshifter-adjusted radii and ranges, plus names and descriptions for RiskOfImpact buffs.
Cleaned up Thunderstore dependencies to include only required packages.
Reduced the packaged asset bundle by excluding unused source assets and enabling compression.
0.3.2
Significantly reduced the package size by replacing or removing oversized source assets (thanks Smxrez!).
Updated the Biotic Shell and Cheerful Mug pickup models to use the lighter replacement assets.
Adjusted Cheerful Mug's display orientation and removed an unused Lance normal map.
0.3.1
Fixed the Redshifter pickup model's size and material.
0.3.0
Added Risky Dice, a Lunar item that rolls for bonus rewards when opening chests or using Shrines of Chance.
Each successful roll grants an additional reward and increases Risk; rolling Misfortune cancels the interaction, resets Risk, and applies permanent Buyer's Remorse penalties based on the accumulated Risk.
Misfortune at 20 or more Risk kills the player.
Added server-authoritative reward handling and compatibility with Sales Star bonus drops.
Rebalanced Doomed Moon so each revive removes 10% of eligible item stacks, with a minimum of five, and grants one permanent stat token.
Added a visible Doomed Moon buff count and LookingGlass stats for Buyer's Remorse.
0.2.0
Added Doomed Moon, a Lunar item that grants one refreshable revive per stack each stage.
Doomed Moon revives after other revive sources fail, consumes five eligible item stacks, and provides brief immunity after revival.
Each revive grants permanent bonuses to health, damage, movement speed, attack speed, critical chance, armor, and regeneration.
0.1.5
Reworked Combo Star for multiplayer so combo state, timers, hit processing, and buffs are controlled by the server.
Added client-to-server skill activation messages so remote players can build and maintain Combo Star correctly.
0.1.4
Corrected the item tier counts shown in the README.
Removed unintended starting items from release builds again.
0.1.3
Fixed Combo Star incorrectly treating Engineer's delayed primary grenades as missed attacks.
Added a delayed-hit allowance for Engineer's primary and other delayed cannon attacks.
Increased Combo Star's skill grouping window and adaptive timing allowance to make maintaining combos less punishing.
0.1.2
Corrected item icons and expanded the README with accurate item effects and stacking values.