


This is 50% my vision of what a more mechanically diverse and nearly "perfect" Artificer would look like (with better perma-flight a la Ion Surge)
and 50% a love letter to one two of my favorite characters from my favorite video game ever made: Utawarerumono.
The Kamunagi of Chains are a caster character designed such that you can spec into survivability, raw dps, mobility, or summoning an army, but usually not all of those at once.
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me, for envisioning this project and bringing it to fruition. I concepted all the skill ideas, made (or edited) all of the VFX, did all the SFX, worked in Unity animator controller hell, wrote all of the Secondaries, most of the Utilities, The Great Sealing, Light of Nature's Axiom, and Soei Musou: Hono Gekko.
Bubbet for co-developing this entire mod with me and making ConcentricContent. Additional contributions include the zeal bar, the health overlay on Mashiro's Blessing, multiplayer compatability and networking, actually making the soundtrack replacement code work, helping port the project to SotS, and fixing 10 trillion errors in EffectManager. He also wrote Woshis' Miasma, Atuy's Sweeping Tides, Soei Musou: Seed, both passives, and all of the Divine Skills.
bee9k for the model
_ahvi for the animations
Violet Chaolan for giving me guidance on Wwise and helping with the soundtracks
previous code contributions for Sobu Gekishoha, Soei Musou: Jinsoku, and passive skill swapping by Dragonyck
dgosling for providing me with the swirling chains visual effect <3
Thanks to these people for answering my questions in the modcord, this mod would be less polished without them
to Bubbet for helping me with this entire project for absolutely no reason at all
to RandomlyAwesome for being a cheerleader on this project since the very beginning
Violet Chaolan and TheTimesweeper for beta testing and giving balance feedback
and most of all, to Tsubasa, for introducing me to Utawarerumono.
-- All feedback is welcome! Feel free to mention me in the RoR2 Modding Discord @Unit_9_Type_S
The Kamunagi are somewhat lacking in animations for a couple reasons
-Initial Release