
WildMagic
Adds a variant of DnD's Wild Magic mechanic to Risk of Rain 2.Wild Magic
Channel your inner sorcerer and add a small chance to unleash 1 of 30 random wild magic effects when you damage an enemy!
Buff yourself! Become a ghost! Probably other things!
Consult the included config to adjust Wild Magic's proc rate.
Installation
- Copy
~WildMagic.dllto your BepInEx plugins folder
Changelog
1.0.0-First version.
1.0.1-Made message popup global in multiplayer, minor bug fixes.
1.1.0-Added 5 new effects and made the fire trail effect slightly less annoying.
1.1.1-Added health decay to charmed enemies to avoid charmed teleporter bosses softlocking the run.
1.1.2-Reworked or fixed several effects which didn't work properly for client players in multiplayer and made some internal improvements.
1.1.3-Changed haunt to be more predictable, added config option to disable spite (death bombs), and added bandit to random survivor pool if host has it unlocked.
1.1.4-Made charm more consistent, fire trail and flight reworked. Effects which don't affect clients at all (Just 2 now I think?) only roll for host. Minor stability fixes.
1.1.5-Charm effect should no longer softlock runs when affecting teleporter bosses, for real this time.
1.1.6-Updated for Scorched Acres.
1.1.7-Fixed critical error preventing wild magic procs.