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AugmentedBosses
Buffs Bosses to feel more like bosses. WORK IN PROGRESSAugmented Bosses
WORK IN PROGRESS
Icon is from AlgeButter on ArtStation
Tweaks bosses to be more of a threat (Not all bosses are tweaked yet).
Vagrant HP bars are always visible (after attacking once) so you can see when the coil is up.
Bosses becomes frenzied (+Armor +AtkSpd +MoveSpd) at 50% HP and this state lasts for 10 seconds.
The instance of damage that would reduce HP below certain intervals (75%, 50%, 25%) is reduced by half making bosses more resistant to burst survivors.
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No Changes Planned
- Clay Dunestrider
- Xi Construct
- Scavenger
- Devastator
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Beetle Queen
- Revival of Moffein's Beetle Queen Plus
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Wandering Vagrant
- More movement speed/acceleration
- Reduced damage
- Has a tesla coil
- Tracking Bomb is faster
- Doesn't stop to do abilities
- Orbs are red now :)
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Stone Titan
- More movement speed/acceleration
- Makes model slightly bigger
- Laser does 25% less damage but it slows
- Laser fires titan bolts while zapping
- Tracking fist now spawns a small fist cluster
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Magma Worm
- Increased speed, turnspeed, and meatballs
- Reduced turn rate and follow delay
- Less spins, more responsive
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Imp Overlord
- Fires X pattern of imp spikes on top of current fan
- Increased move/atk speed
- Faster blink
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Solus Control Unit
- TBD
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Grovetender
- TBD
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Grandparent
- TBD
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Overloading Worm
- Probably same as magma worm
Changelog
0.5.1
- Reduces frenzy thresholds from 3 to 1, occurs only at the 50% HP threshold
- Code organization
- Removes persistant HP for all enemies now it's only for vagrants (Cheers 6thMoon)
- README Edit
0.5.0
- Beta, I think idk the terms