Risk of Rain 2
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Date Uploaded
4 years ago
Downloads
6.5K
Size
99KB
Dependency string
Nuxlar-AugmentedHoldout-1.0.1

Augmented Holdout

This mod increases spawn rate and available credits during all holdout events while also reworking/adding to others. Credit Multiplier and Eclipse TeleExpansion are configurable. Planning to rework Void Locus and Commencement to be more fun areas to explore rather than charging stuff.

All Holdouts:

  • Increased monster spawn rate
  • Increased credits for spawning (125% default)

Teleporter Holdouts:

  • Expands to the whole stage when the boss is defeated and charged to 5%
  • Has a config option to enable for Eclipse 2+ (off by default)

Moon Escape Holdout:

  • Removes Lunar Chimera from spawn pool
  • Adds all void enemies to spawn pool (no voidling)

Future Plans

  • Replace holdout zones with actually fun mechanics specific to each holdout zone type
    • Lunar/Void Pillars
      • Divide into different areas with incentive to explore and clear rather than making it mandatory
      • Twip/Gura are the more reasonable scavs spawn either at blood arena
      • Maybe lunar pillars have set options similar to a chance based buff/debuff event system

Credits

drizzlx Used the spawn rate multiplier from SacrificeRemix

Moffein Used the TeleExpansion on Boss Defeat from RiskyMod

Changelog

1.0.1

  • Replaces Lunar Chimera on Escape with all Void enemies
  • Adds TeleExpansion on boss defeat and Eclipse config

1.0.0

  • Increases spawn rate and credits during holdout events
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