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AugmentedHoldout
Increases spawn rate and credits for holdout zones. ConfigurableAugmented Holdout
This mod increases spawn rate and available credits during all holdout events. Credit multiplier is configurable.
All Holdouts:
- Increased monster spawn rate (increased even more for non-Eclipse difficulties)
- Increased credits for spawning (+25% default configurable)
Moon Edit:
- Pillars are optional
- Pillars drop items
Moon Escape Holdout:
- Removes Lunar Chimera from spawn pool
- Adds all void enemies to spawn pool (no voidling)
- Spawns a Jailer and Devastator to start off (accounts for slower spawning)
Void Locus Edit:
- Removes Void Fog from charging
Credits
drizzlx Used the spawn rate multiplier from SacrificeRemix
Moffein Used the Pillar Item drop from RiskyMod
Changelog
1.0.6
- Adds configs for Eclipse spawn interval and void pillar fog
- Brings back Jailer2 (moon escape)
1.0.5
- Removes void fog when charging void pillars in Void Locus
- Increases spawn rate for Non-Eclipse difficulties
- Old spawn rate for Eclipse 2 and Higher
1.0.4
- Removes TeleExpansion
- README edit
1.0.3
- Removes 1 Jailer from the Moon Escape (1 Jailer 1 Devastator)
- Pillars are now optional
- Pillars drops items (white, green, red, pearls)
1.0.2
- Makes Ship Escape enemies team void
- Immediately spawns 2 Jailers and a Devastator on Ship Escape since spawns are slower
1.0.1
- Replaces Lunar Chimera on Escape with all Void enemies
- Adds TeleExpansion on boss defeat and Eclipse config
1.0.0
- Increases spawn rate and credits during holdout events