


Beetle Family - The debuff BeetleJuice is now stackable, lasting 5 seconds, and each stack applied resets the timer of previous stacks.
Beetle - now spit a small projectile at short range instead of headbutting. The projectile applies a stack of BeetleJuice.
Beetle Guard - has a new ability that increases own armor (+100) and increases nearby allies' attack/move speed (+25%). Does not apply if ally already has buff.
Beetle Queen - spit projectiles and acid pools apply BeetleJuice. BeetleWard now keep stacking BeetleJuice the longer you're inside of it.
Lunar Family - new debuff Helfire, stackable, lasting 10 seconds, non-lethal, burns 10% of your full combined HP (+shield) while preventing healing and regen
Lunar Golem - new ability LunarShell, buffs self to have +200 armor and attacks inflict Helfire while buff is active, can no longer be hitstunned (still be stunned/frozen, just not stunned from high powered damage)
Lunar Wisp - increased acceleration (15 -> 20) and move speed (18 -> 20), miniguns spin up at closer range, orb applies Helfire
Lemurian - Bite now has a slight lunge
Lesser Wisp - Fires more "bullets" (3 -> 6) but has the same damage
Greater Wisp - credit cost reduced (200 -> 120) (brass contraptions cost 60 as a reference)
Imp - now throw 2 void spikes at a more distant range instead of slashing at close range
Brass Contraption - new ability BuffBeam, makes 1 nearby Golem/BeetleQueen class (size) enemy invincible for a short time (cannot target other brass contraptions)
Magma/Overloading Worm - new ability Leap, worm launches into the air like RoR1/RoRR and improves turning
Stone Titan
Wandering Vagrant
Grovetender
Imp Overlord
Xi Construct
Solus Control Unit
Grandparent
Void Reaver
Void Jailer
Void Devastator
1.0.4
1.0.3
1.0.2
1.0.1
1.0.0