Lunar Apostles
Makes pillars optional and each pillar takes you to fight a different apostle (lunar scav). Adds new abilities to each of the 4 twisted scavengers to make each unique. HP has been halved. The names don't matter since abilities are changed after activating the pillar. Prevents drones from going to the scav arena. Teleports you back to the rescue ship after completing a boss. Could use more tweaks/polish. No idea if it works in multiplayer. Probably bugged somewhere (regular scavs might be borked) but im sleepy.
TODOS:
- Make pillars consistent
- Tweak apostles as needed
- Add a reward for fighting the apostles
- Add curse damage persistence
Apostle of Mass
- Primary Severed Cannon - Fires from random points around itself
- Secondary Orb Barrage - Spawns 6 frozen orbs that launch after 4 seconds
- Utility Quake - Shockwave and Orb burst with a slow tracking orb
Apostle of Design
- Primary Blunderbuss - fires an inaccurate cluster of projectiles (higher than normal)
- Secondary Artillery Barrage - summons a round of meteorite artillery
- Utility Scatter - Shockwave and Orb burst with mines
Apostle of Blood
- Primary Cleave Cannon - fires several projectiles in a 60 degree ) formation
- Secondary Starfall - drops an orb star formation on the player
- Utility Burst - Shockwave and Orb burst with slower orbs
Apostle of Soul
- Primary Lucky Cannon - Has a 25% to refire
- Secondary Full House - Summons a double orb (tracking/regular) barrage
- Utility Jackpot - Shockwave and Orb burst and becomes buffed (+30% movespd +30% atkspd)
Changelog
0.9.0