Lunar Apostles
Makes pillars optional and each pillar takes you to fight a different apostle (lunar scav). Adds new abilities to each of the 4 twisted scavengers to make each unique. HP has been halved. The names don't matter since abilities are changed after activating the pillar. Prevents drones from going to the scav arena. Teleports you back to the rescue ship after completing a boss. Could use more tweaks/polish. No idea if it works in multiplayer. Probably bugged somewhere (regular scavs might be borked).
TODOS:
- Make pillars consistent
- Seed moon probably
- Tweak apostles as needed
Known Issues
- Dealing too much damage before the scav "wakes up" kills its AI for some reason
- Proper Saving into the scav arena breaks things so "set_scene moon2" and reactivate the pillar
Changelog
0.9.2
- Added Persistent Buffs (Curse/Desperado) (Thanks Judgy!)
- Reduced Souls' sit ability duration
- After defeating a scav you return to the pillar you activated
- TP closer to the scav in limbo
- Adds reward for defeating an apostle (Chances - 50% white, 40% green, 10% red, 15% for pearl override, 20% for irradiant in override)
0.9.1
- Increased AI primary range
- Adds new abilties
- Edits existing abilties
- Blood is no longer the only interesting one :)
0.9.0