Lunar Apostles
Makes pillars optional and each pillar takes you to fight a different apostle (lunar scav). Adds new abilities to each of the 4 twisted scavengers to make each unique. HP has been halved. The names don't matter since abilities are changed after activating the pillar. Prevents drones from going to the scav arena. Teleports you back to the rescue ship after completing a boss. Could use more tweaks/polish. No idea if it works in multiplayer. Probably bugged somewhere (regular scavs might be borked).
TODOS:
- Make pillars consistent (1 of each that deactivate after use)
- Seed moon probably
- Tweak apostles as needed
Thematic Pillars

Known Issues
- Proper Saving into the scav arena breaks things so "set_scene moon2" and reactivate the pillar
Changelog
0.9.4
- Increases base/level damage to 15 and 3
- Reduces aim time for some scavs
- Increases Starfall speed
- Removes flash effect from an ability
- Changed Arena terrain
- Added thematic pillars to limbo
- Reduces initial monster spawn credits by half after completing a pillar
- Consistent pillars (1 of each and they disable after completion)
0.9.3
- Changes initial AI to be in combat to try and fix a known issue
- Increases secondary range
0.9.2
- Added Persistent Buffs (Curse/Desperado) (Thanks Judgy!)
- Reduced Souls' sit ability duration
- After defeating a scav you return to the pillar you activated
- TP closer to the scav in limbo
- Adds reward for defeating an apostle (Chances - 50% white, 40% green, 10% red, 15% for pearl override, 20% for irradiant in override)
0.9.1
- Increased AI primary range
- Adds new abilties
- Edits existing abilties
- Blood is no longer the only interesting one :)
0.9.0