Makes pillars optional and each pillar takes you to fight a different apostle (lunar scav).
Adds new abilities to each of the 4 twisted scavengers to make each unique.
Their items have been removed
HP has been halved.
The names don't matter since abilities are changed after activating the pillar.
Prevents drones from going to the scav arena.
Teleports you to the tunnel with a lunar scav bag and an item. (Chances - 50% white, 40% green, 10% red, 15% for pearl override, 20% for irradiant in override)
Moon is seeded
Not tested in multiplayer.
Known Issues
Doing too much damage before a scav "wakes up" kills its AI
Going to the scav arena without activating a pillar breaks things so "set_scene moon2" and activate a pillar (includes proper save)
If you have multiple keys or a form they'll respawn after completing a scav but theyll have the same item(s)
Regen scrap regens after completing a scav
Not going to or can't fix these for now
Changelog
1.1.0
Adds equipment to the scavs (Effigy of Grief)
Removed initial combat AI (to give Eclipse players a chance to heal/prepare)
Reduces HP
Tweaks AI
A bunch of damage tweaks for consistency
Moves scavs to the center of the "arena"
Fixes cannon projectiles doing too much damage
Fixes orbs/attacks occasionally not spawning
Increases tracking orb HP
Projectiles can't be deleted by microbots (except shockwaves and ground orbs)
Blood cannon arc angle tightened
Switches an attack between mass and soul scavs
Code cleanup
1.0.1
Fixes seeded pillar drops
Reduces scav base damage to 8
Reduces scav base HP to 1800
Changes tp position to end of tunnel
Adds scav bag (unopened) for lunar coins with item
Adds sound cue to shockwaves
1.0.0
Adds moon seeding (Thanks Zinq!)
Adds enclosure to the stage
Reduces Scav base damage to 10
0.9.6
fixes some pillars having the same apostle
0.9.5
fixes game not working :)
0.9.4
Increases base/level damage to 15 and 3
Reduces aim time for some scavs
Increases Starfall speed
Removes flash effect from an ability
Changed Arena terrain
Added thematic pillars to limbo
Reduces initial monster spawn credits by half after completing a pillar
Consistent pillars (1 of each and they disable after completion)
0.9.3
Changes initial AI to be in combat to try and fix a known issue