More Elites
SUBMIT ANY ISSUES USING THE LINK ABOVE
There's a config for disabling specific elites and the Tier 2 HP/Damage Multipliers. Some crown displays might be wonky.
Tier 1
Volatile (RoR1)
- All attacks explode
- Fires a missile in random intervals between 1 and 5 seconds (inclusive)
Frenzied (RoR1)
- +2 base move speed
- +50% attack speed
- Teleport to closest enemy or in move direction
Empowering
- 25m radius zone that applies a warbanner buff to itself and surrounding allies
Tier 2
Echo
- Spawns 2 clones of itself with 10% max HP
- Clones die if main body is killed
- Clones fire hunter projectiles

Changelog
1.0.0
- Fixes wake of vultures or getting the volatile aspect giving behemoths
- Volatile elites' missiles do less damage (50% damage instead of 100%)
- Volatile elites' missiles have more turbulence (2 -> 6)
- Volatile elites' "behemoth" explosion damage reduced (25% damage instead of 60%)
- Reduces Echo elites' hunter projectile damage (300% -> 100%)
- Updated dependencies
0.9.5
- Adds Volatile Elite
- Changes Frenzied blink effect back
- Removes sound from Empowering warbanner area
0.9.0
- Fixes incompats (hopefully)
- Frenzied aspect now blinks on use instead of automatically
- Changes Frenzied blink effect
- Reduces Frenzied minimum distant to TP to player
- Adds sound to Echo spawn
0.8.5
- Adds a drop chance to the aspects
- Fixes Honor version of Empowering and Frenzied elites not having the correct damage/hp multipliers
- Enhances Frenzied TP to tp within a range around the player instead of directly on top of them
0.8.3
- Fixed Acqueducts bug
- Fixed crowns not showing up
- Added overlay to Echo Elites
- Changed Empowering Elite Ramp
0.8.2
- Fixed the config and Echo Elites can spawn now
0.8.1
- Makes Echo T2
- Adds multiplier config for T2 elites added by this mod
0.8.0
- Reworked
- 3 new T1 Elites
- Added config