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General Changes
- Adds SOTV interactables to Verdant Falls
- Makes Alloy Worship Unit's ultimate start cooldown after it finishes (less spammy in Eclipse)
- Decreased credit value of Greater Wisps (200 -> 150) (brass contraptions are 60 for reference)
- Decreased credit value of Clay Templars (125 -> 80) (beetle guards are 40 for reference)
- Decreased credit value of Clay Apothecaries (150 -> 100)
Stage 1
- Fixes Roost 1 not having a guaranteed newt altar
- Increases Plains/Roost interactable credits from 220 -> 230
- Reduces Siphoned interactable credits from 300 -> 280
- Large category chest swap: Forest damage -> healing, Plains healing -> damage
Stage 2
- Aqueducts makes Clay Templars pre-loop
- Aqueducts makes Greater Wisps post-loop
- Increases Wetland interactable credits from 280 -> 300
- Removes lunar pods from Aphelian to prevent phantom credit loss
- Large category chest swap: Acqueduct damage -> healing, Wetland healing -> damage
- Enemy swap: Aqueduct beetle guard -> apothecary beetle -> vermin wisp -> pest, Aphelian apothecary -> greater wisp templar -> beetle guard
Stage 3
- Reduces gold barrel spawn rate by 40% on pools
- Increases gold barrel spawn rate by 20% on acres
- Reduces drone spawn rate by 50% on RPD
- Replaces equipment barrels with equipment trishops on RPD
- Increases time on RPD chest from 10 -> 12
- Large category chest swap: Acres damage -> healing, Pools healing -> damage
- Enemy swap: Pools alpha -> vermin, Acres beetle -> alpha imp -> vermin beetle guard -> clay apothecary, RPD golem -> templar
- Boss swap: Pools xi -> worm, Acres imp -> xi, RPD dunestrider -> titan
Stage 4
- Abyssal reduces bonus interactable credits 160 -> 80
- Sirens and Grove interactable credit increase 400 -> 420
- Sirens and Grove small/large chest weight decrease by 10%
- Sirens large multishop weight increase by 20%
- Sirens removes Gunner Turrets
- Sirens changes Blood Shrine -> Combat Shrine and reduces weight 30 -> 3
- Sirens changes Healing Shrine -> Chance Shrine and reduces weight 20 -> 4
- Sirens reduces drone weight by 50%
- Sirens AWU special (shield) CD starts when the ability ends
- Grove adaptive chest weight increase by 30%
- Large category chest swap: Abyssal damage -> healing, Sirens healing -> damage
- Enemy swap: Sirens larva -> lemurian
- Boss swap: Grove dunestrider -> grovetender
Changelog
1.0.6
- Adds SOTV interactables to Verdant Falls
- Swaps Aphelian monsters: apothecary -> beetle guard and templar -> greater wisp
- Replaces Dunestrider -> Titan on RPD
- Reduces credit cost (mainly because these enemies hardly spawn if ever early on)
- Apothecaries (150 -> 100)
- Templars (125 -> 80)
- Greater Wisps (200 -> 150)
1.0.5
- Fixes some weights not applying
- Adds Clay Apothecaries to Aqueduct
- Makes Beetle Guards loop only on Aqueduct
1.0.4
- Replaces equipment barrels with equipment trishops on RPD
- Removes Gunner Turrets from Siren's Call
- Makes Clay Templars pre-loop on Aqueducts
- Makes Greater Wisps post-loop on Aqueducts
1.0.3
- Sirens shrine swaps and weight reduction (blood -> combat | healing -> chance) (30 -> 3) (20 -> 4)
- Removes crab -> larva abyssal swap
- Removes alpha -> crab pools swap
- Adds alpha -> vermin pools swap
- Adds golem -> gup rpd swap
- Adds imp -> vermin acres swap
- Adds beetle guard -> clay apothecary swap
- Adds dunestrider -> solus control unit rpd swap
1.0.2
- Removes vermin from pools
1.0.1
- Fixes swapped enemy/boss selection weights being higher
1.0.0