Risk of Rain 2
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Date Uploaded
3 years ago
Downloads
31K
Size
177KB
Dependency string
Nuxlar-SurvivorsPlus-1.0.2

SurvivorsPlus

Adds acceleration to Artificer and MUL-T to match other survivors. Can configure off survivor changes and acceleration change.

Commando

Double Tap

  • Removes damage falloff
  • Now has a max distance of 75m

Roll

  • No longer stops sprinting
  • Reduced speed/distance slightly
  • Invincible on roll

Phase Round (Full Metal Jacket)

  • Instant hitscan instead of a projectile
  • Increased initial damage 300% -> 400%

Suppressive Fire (Vortex Rounds)

  • Damage increase 100% -> 200%
  • Proc Coefficient increase 1 -> 2
  • Reduces cooldown 9s -> 6s

Grenade (Sticky Grenade)

  • Removed damage falloff
  • Reduced damage 700% -> 600%
  • Sticky!

Huntress

Flurry

  • Increased proc coefficient 0.7 -> 0.8
  • Reduced delay duration 1.3s -> 1s

Blink

  • Reduced cooldown 7s -> 6s

Phase Blink

  • Reduced charges 3 -> 1
  • Increased cooldown 2s -> 3s

Arrow Rain (Electric Volley)

  • Replaced slow with shock
  • Increased damage 225% -> 450%
  • Increased proc coefficient 0.2 -> 0.6
  • Can now target flying enemies

Bandit

Hemorrhage

  • Reduced length 15s -> 7.5s
  • Reduced damage 2000% -> 1000%

Blast

  • Reduced recoil/bloom

Serrated Dagger

  • Applies 2 stacks of Hemorrhage instead of 1

Smoke Bomb

  • Increases invisibility duration 3s -> 4s
  • Increases cooldown 6s -> 8s

Lights Out (Open Wound)

  • No longer resets cooldowns on kill
  • Doubles Hemorrhage stacks (on crit)
  • Applies Hemorrhage (on crit)

Engineer

Bouncing Grenades

  • Removes charging mechanic, immediately fires 3 grenades

Pressure Mines

  • Removes arming mechanic, immediately explodes for 300% damage
  • Reduced cooldown 7s -> 5s

Bubble Shield

  • Actually impenetrable (can go out but nothing can go in)
  • Reduced time active 15s -> 10s

TR58 Carbonizer Turret

  • Increases range 25 -> 50
  • Can now fire shurikens
  • Makes firing smoother

Artificer

  • Will update skill icons later
  • Elemental, swaps between 3 loadouts, Lightning -> Ice -> Fire
  • new ice M1 Ice Bolt, freezes enemies for 2s
  • new fire M2 Flame Bomb, charge and throw an igniting bomb
  • Secondary and Utility have increased cooldowns 8s/16s

Attunement

  • Special ability responsible for swapping elements
  • Skill cooldowns reset on swap
  • 3 max charges, 30s cooldown and recharges 1 by 1

Ion Surge

  • Reduces flight curve so base height is reduced

Flamethrower

  • Increased Ignite chance to 100%
  • Increased distance 21 -> 32
  • Increased damage per tick (less ticks, more damage, overall damage is the same)

Mercenary

  • Increases base and level regen to match other melee survivors (2.5/0.5)

Blinding Assault

  • Increases damage 300% -> 400%

Focused Assault

  • Increases damage 700% -> 800%

Eviscerate

  • Increases damage 110% -> 260%

REX

DIRECTIVE: Inject

  • Increases proc coefficient 0.5 -> 0.8

Acrid

Blight

  • Reduces base damage per tick 60% -> 30%
  • Increases duration 5s -> 10s
  • Stacks exponentially (Higher stacks deal more damage per tick)
  • damage multiplier = (1.5 ^ stacks)
  • damage per tick * damage multiplier

Loader

  • Reduces max hp 160 -> 110
  • Reduces level hp 48 -> 33
  • Reduces base armor 20 -> 0

Captain

Defensive Microbots

  • No longer deletes puddles/pools

Power Tazer

  • Bounces to nearby enemies in a 15m radius

Railgunner

  • Crit damage now applies properly instead of being halved
  • Can always see Weak Points
  • Reduces weakpoint size by 25%

HH44 Marksman (HH44 Rounds)

  • Is now the primary instead of smart rounds
  • Reduces damage 400% -> 300%
  • Has an active reload system (uses secondary charges)
  • Has an active reload bonus of +75% total damage and can hit weakspots

M99 Sniper

  • Reduces damage 1000% -> 600%

Polar Field Device

  • Increases slow down

Supercharge

  • Reduces damage 4000% -> 2400%
  • Reduces downtime 15s -> 5s

Cryocharge

  • Reduces damage 2000% -> 1200%

Void Fiend

  • Removes Crit mechanic
  • Removes Heal mechanic
  • Removes Damage mechanic
  • Corruption only increases while in combat
  • Corruption increase is reduced by 66%
  • Corruption increases on kill
  • Corrupted Mode no longer has +100 armor
  • Corrupted Mode decreases slower
  • Reduces Corrupted Mode transition time by 25%

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