Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of HappiestMaskRework v1.2.0
HappiestMaskRework.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using IL.RoR2; using Mono.Cecil.Cil; using MonoMod.Cil; using R2API; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("HappiestMaskRework")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("HappiestMaskRework")] [assembly: AssemblyTitle("HappiestMaskRework")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace HappiestMaskRework; internal class HappiestMaskBehavior : ItemBehavior { private CharacterBody _ghost; private void OnDisable() { if (Object.op_Implicit((Object)(object)_ghost) && (Object)(object)_ghost.healthComponent != (Object)null) { _ghost.healthComponent.health = 0f; } } public bool HasGhost() { return Object.op_Implicit((Object)(object)_ghost); } public void SetGhost(CharacterBody newGhost) { _ghost = newGhost; } } [BepInPlugin("OakPrime.HappiestMaskRework", "HappiestMaskRework", "1.2.0")] public class HappiestMaskRework : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Action <>9__5_0; public static Func<Instruction, bool> <>9__5_3; public static Func<Instruction, bool> <>9__5_4; public static Func<Instruction, bool> <>9__5_5; public static Action<CharacterBody> <>9__5_6; public static Manipulator <>9__5_1; public static Func<Instruction, bool> <>9__5_7; public static Func<DamageReport, bool> <>9__5_8; public static Action<CharacterBody, DamageReport> <>9__5_9; public static Manipulator <>9__5_2; internal void <Awake>b__5_0() { List<ItemTag> list = Items.GhostOnKill.tags.ToList(); list.Add((ItemTag)13); Items.GhostOnKill.tags = list.ToArray(); } internal void <Awake>b__5_1(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_007c: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); int num2 = default(int); int num = default(int); val.TryGotoNext(new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, ref num2), (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, ref num), (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<CharacterBody>(x, "inventory") }); val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Action<CharacterBody>>((Action<CharacterBody>)delegate(CharacterBody body) { body.AddItemBehavior<HappiestMaskBehavior>(body.inventory.GetItemCount(Items.GhostOnKill)); }); } internal bool <Awake>b__5_3(Instruction x) { int num = default(int); return ILPatternMatchingExt.MatchLdarg(x, ref num); } internal bool <Awake>b__5_4(Instruction x) { int num = default(int); return ILPatternMatchingExt.MatchLdarg(x, ref num); } internal bool <Awake>b__5_5(Instruction x) { return ILPatternMatchingExt.MatchCallOrCallvirt<CharacterBody>(x, "inventory"); } internal void <Awake>b__5_6(CharacterBody body) { body.AddItemBehavior<HappiestMaskBehavior>(body.inventory.GetItemCount(Items.GhostOnKill)); } internal void <Awake>b__5_2(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 7f) }); val.RemoveRange(3); val.Emit(OpCodes.Ldarg_1); val.EmitDelegate<Func<DamageReport, bool>>((Func<DamageReport, bool>)delegate(DamageReport damageReport) { HappiestMaskBehavior component = damageReport.attacker.GetComponent<HappiestMaskBehavior>(); return (Object)(object)component != (Object)null && !component.HasGhost(); }); val.Index += 3; val.Remove(); int index = val.Index; val.Index = index + 1; val.Remove(); index = val.Index; val.Index = index + 1; val.Remove(); val.Emit(OpCodes.Ldarg_1); val.EmitDelegate<Action<CharacterBody, DamageReport>>((Action<CharacterBody, DamageReport>)delegate(CharacterBody ghostBody, DamageReport damageReport) { if ((Object)(object)ghostBody != (Object)null) { damageReport.attacker.GetComponent<HappiestMaskBehavior>().SetGhost(ghostBody); ghostBody.master.inventory.GiveItem(Items.BoostDamage, 75 * damageReport.attackerBody.inventory.GetItemCount(Items.GhostOnKill) - 150); } }); } internal bool <Awake>b__5_7(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 7f); } internal bool <Awake>b__5_8(DamageReport damageReport) { HappiestMaskBehavior component = damageReport.attacker.GetComponent<HappiestMaskBehavior>(); return (Object)(object)component != (Object)null && !component.HasGhost(); } internal void <Awake>b__5_9(CharacterBody ghostBody, DamageReport damageReport) { if ((Object)(object)ghostBody != (Object)null) { damageReport.attacker.GetComponent<HappiestMaskBehavior>().SetGhost(ghostBody); ghostBody.master.inventory.GiveItem(Items.BoostDamage, 75 * damageReport.attackerBody.inventory.GetItemCount(Items.GhostOnKill) - 150); } } } public const string PluginGUID = "OakPrime.HappiestMaskRework"; public const string PluginAuthor = "OakPrime"; public const string PluginName = "HappiestMaskRework"; public const string PluginVersion = "1.2.0"; private readonly Dictionary<string, string> DefaultLanguage = new Dictionary<string, string>(); public void Awake() { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Expected O, but got Unknown //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); try { RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate { List<ItemTag> list = Items.GhostOnKill.tags.ToList(); list.Add((ItemTag)13); Items.GhostOnKill.tags = list.ToArray(); }); object obj = <>c.<>9__5_1; if (obj == null) { Manipulator val = delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_007c: Unknown result type (might be due to invalid IL or missing references) ILCursor val4 = new ILCursor(il); int num2 = default(int); int num = default(int); val4.TryGotoNext(new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, ref num2), (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, ref num), (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<CharacterBody>(x, "inventory") }); val4.Emit(OpCodes.Ldarg_0); val4.EmitDelegate<Action<CharacterBody>>((Action<CharacterBody>)delegate(CharacterBody body) { body.AddItemBehavior<HappiestMaskBehavior>(body.inventory.GetItemCount(Items.GhostOnKill)); }); }; <>c.<>9__5_1 = val; obj = (object)val; } CharacterBody.OnInventoryChanged += (Manipulator)obj; object obj2 = <>c.<>9__5_2; if (obj2 == null) { Manipulator val2 = delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) ILCursor val3 = new ILCursor(il); val3.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 7f) }); val3.RemoveRange(3); val3.Emit(OpCodes.Ldarg_1); val3.EmitDelegate<Func<DamageReport, bool>>((Func<DamageReport, bool>)delegate(DamageReport damageReport) { HappiestMaskBehavior component = damageReport.attacker.GetComponent<HappiestMaskBehavior>(); return (Object)(object)component != (Object)null && !component.HasGhost(); }); val3.Index += 3; val3.Remove(); int index = val3.Index; val3.Index = index + 1; val3.Remove(); index = val3.Index; val3.Index = index + 1; val3.Remove(); val3.Emit(OpCodes.Ldarg_1); val3.EmitDelegate<Action<CharacterBody, DamageReport>>((Action<CharacterBody, DamageReport>)delegate(CharacterBody ghostBody, DamageReport damageReport) { if ((Object)(object)ghostBody != (Object)null) { damageReport.attacker.GetComponent<HappiestMaskBehavior>().SetGhost(ghostBody); ghostBody.master.inventory.GiveItem(Items.BoostDamage, 75 * damageReport.attackerBody.inventory.GetItemCount(Items.GhostOnKill) - 150); } }); }; <>c.<>9__5_2 = val2; obj2 = (object)val2; } GlobalEventManager.OnCharacterDeath += (Manipulator)obj2; UpdateText(); } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)(ex.Message + " - " + ex.StackTrace)); } } private void UpdateText() { ReplaceString("ITEM_GHOSTONKILL_DESC", "Killing an enemy will spawn a ghost of the killed enemy with <style=cIsDamage>750%</style><style=cStack>(+750% per stack)</style> damage for <style=cIsDamage>30s</style>. "); ReplaceString("ITEM_GHOSTONKILL_PICKUP", "Killing an enemy spawns a friendly ghost of them."); } private void ReplaceString(string token, string newText) { DefaultLanguage[token] = Language.GetString(token); LanguageAPI.Add(token, newText); } } internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void LogDebug(object data) { _logSource.LogDebug(data); } internal static void LogError(object data) { _logSource.LogError(data); } internal static void LogFatal(object data) { _logSource.LogFatal(data); } internal static void LogInfo(object data) { _logSource.LogInfo(data); } internal static void LogMessage(object data) { _logSource.LogMessage(data); } internal static void LogWarning(object data) { _logSource.LogWarning(data); } }