using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using IL.RoR2;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using R2API;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("HappiestMaskRework")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HappiestMaskRework")]
[assembly: AssemblyTitle("HappiestMaskRework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace HappiestMaskRework;
internal class HappiestMaskBehavior : ItemBehavior
{
public List<CharacterBody> ghosts = new List<CharacterBody>();
private void OnDisable()
{
for (int i = 0; i < ghosts.Count; i++)
{
ghosts[i].healthComponent.health = 0f;
}
}
}
[BepInPlugin("OakPrime.HappiestMaskRework", "HappiestMaskRework", "1.0.1")]
public class HappiestMaskRework : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static Func<Instruction, bool> <>9__5_2;
public static Func<Instruction, bool> <>9__5_3;
public static Func<Instruction, bool> <>9__5_4;
public static Action<CharacterBody> <>9__5_5;
public static Manipulator <>9__5_0;
public static Func<Instruction, bool> <>9__5_6;
public static Func<DamageReport, bool> <>9__5_7;
public static Action<CharacterBody, DamageReport> <>9__5_8;
internal void <Awake>b__5_0(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
int num2 = default(int);
int num = default(int);
val.TryGotoNext(new Func<Instruction, bool>[3]
{
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, ref num2),
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, ref num),
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<CharacterBody>(x, "inventory")
});
val.Emit(OpCodes.Ldarg_0);
val.EmitDelegate<Action<CharacterBody>>((Action<CharacterBody>)delegate(CharacterBody body)
{
body.AddItemBehavior<HappiestMaskBehavior>(body.inventory.GetItemCount(Items.GhostOnKill));
});
}
internal bool <Awake>b__5_2(Instruction x)
{
int num = default(int);
return ILPatternMatchingExt.MatchLdarg(x, ref num);
}
internal bool <Awake>b__5_3(Instruction x)
{
int num = default(int);
return ILPatternMatchingExt.MatchLdarg(x, ref num);
}
internal bool <Awake>b__5_4(Instruction x)
{
return ILPatternMatchingExt.MatchCallOrCallvirt<CharacterBody>(x, "inventory");
}
internal void <Awake>b__5_5(CharacterBody body)
{
body.AddItemBehavior<HappiestMaskBehavior>(body.inventory.GetItemCount(Items.GhostOnKill));
}
internal bool <Awake>b__5_6(Instruction x)
{
return ILPatternMatchingExt.MatchLdcR4(x, 7f);
}
internal bool <Awake>b__5_7(DamageReport damageReport)
{
HappiestMaskBehavior component = damageReport.attacker.GetComponent<HappiestMaskBehavior>();
if ((Object)(object)component == (Object)null)
{
return false;
}
for (int i = 0; i < component.ghosts.Count; i++)
{
if (!Object.op_Implicit((Object)(object)component.ghosts[i]))
{
component.ghosts.RemoveAt(i);
}
}
return component.ghosts.Count < damageReport.attackerMaster.inventory.GetItemCount(Items.GhostOnKill);
}
internal void <Awake>b__5_8(CharacterBody ghostBody, DamageReport damageReport)
{
damageReport.attacker.GetComponent<HappiestMaskBehavior>().ghosts.Add(ghostBody);
}
}
public const string PluginGUID = "OakPrime.HappiestMaskRework";
public const string PluginAuthor = "OakPrime";
public const string PluginName = "HappiestMaskRework";
public const string PluginVersion = "1.0.1";
private readonly Dictionary<string, string> DefaultLanguage = new Dictionary<string, string>();
public void Awake()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
try
{
object obj = <>c.<>9__5_0;
if (obj == null)
{
Manipulator val = delegate(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
ILCursor val3 = new ILCursor(il);
int num2 = default(int);
int num = default(int);
val3.TryGotoNext(new Func<Instruction, bool>[3]
{
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, ref num2),
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, ref num),
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<CharacterBody>(x, "inventory")
});
val3.Emit(OpCodes.Ldarg_0);
val3.EmitDelegate<Action<CharacterBody>>((Action<CharacterBody>)delegate(CharacterBody body)
{
body.AddItemBehavior<HappiestMaskBehavior>(body.inventory.GetItemCount(Items.GhostOnKill));
});
};
<>c.<>9__5_0 = val;
obj = (object)val;
}
CharacterBody.OnInventoryChanged += (Manipulator)obj;
GlobalEventManager.OnCharacterDeath += (Manipulator)delegate(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
ILCursor val2 = new ILCursor(il);
val2.TryGotoNext(new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 7f)
});
val2.RemoveRange(3);
val2.Emit(OpCodes.Ldarg_1);
val2.EmitDelegate<Func<DamageReport, bool>>((Func<DamageReport, bool>)delegate(DamageReport damageReport)
{
HappiestMaskBehavior component = damageReport.attacker.GetComponent<HappiestMaskBehavior>();
if ((Object)(object)component == (Object)null)
{
return false;
}
for (int i = 0; i < component.ghosts.Count; i++)
{
if (!Object.op_Implicit((Object)(object)component.ghosts[i]))
{
component.ghosts.RemoveAt(i);
}
}
return component.ghosts.Count < damageReport.attackerMaster.inventory.GetItemCount(Items.GhostOnKill);
});
val2.Index += 3;
val2.Remove();
int index = val2.Index;
val2.Index = index + 1;
val2.Remove();
index = val2.Index;
val2.Index = index + 1;
val2.Remove();
val2.Emit(OpCodes.Ldarg_1);
val2.EmitDelegate<Action<CharacterBody, DamageReport>>((Action<CharacterBody, DamageReport>)delegate(CharacterBody ghostBody, DamageReport damageReport)
{
damageReport.attacker.GetComponent<HappiestMaskBehavior>().ghosts.Add(ghostBody);
});
UpdateText();
};
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)(ex.Message + " - " + ex.StackTrace));
}
}
private void UpdateText()
{
ReplaceString("ITEM_GHOSTONKILL_DESC", "Killing an enemy will spawn a ghost of the killed enemy with <style=cIsDamage>1500%</style> damage for <style=cIsDamage>30s</style>. You can have <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> ghosts at a time.");
ReplaceString("ITEM_GHOSTONKILL_PICKUP", "Killing an enemy spawns a ghost of them.");
}
private void ReplaceString(string token, string newText)
{
DefaultLanguage[token] = Language.GetString(token);
LanguageAPI.Add(token, newText);
}
}
internal static class Log
{
internal static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void LogDebug(object data)
{
_logSource.LogDebug(data);
}
internal static void LogError(object data)
{
_logSource.LogError(data);
}
internal static void LogFatal(object data)
{
_logSource.LogFatal(data);
}
internal static void LogInfo(object data)
{
_logSource.LogInfo(data);
}
internal static void LogMessage(object data)
{
_logSource.LogMessage(data);
}
internal static void LogWarning(object data)
{
_logSource.LogWarning(data);
}
}