


Dying with an extra life now plays the whole UNDERTALE game over before you get back up:
The sprites, the font and the sounds are taken straight from UNDERTALE's files, not redrawn, and the scene itself is measured off the original frame by frame: every pause, the trembling, and the text typing at one character every two frames. If you prefer your own audio, you can replace butitrefused_finale.mp3 in the plugin folder (a full copy of Finale works as is: playback starts at the 0:58 crescendo automatically).
The sequence plays whenever the game brings your character back on death:
The respawn is held until the words are on screen (about 9 seconds, the pacing of the original scene, configurable), protected by the same no-game-over rule as the vanilla revive.
Everything lives in one section, in-game with Risk Of Options (optional) or in BepInEx/config/com.orz.butitrefused.cfg:
| Setting | Default | What it does |
|---|---|---|
| Enabled | on | The whole sequence |
| DurationScale | 1.0 | Stretch or tighten the sequence (0.5 to 2) |
| MusicEnabled / MusicVolume | on / 0.5 | Finale, loudness matched to the game's own music |
| DuckGameMusic | on | Game music silenced during the scene, low under Finale, then restored |
| MuteGameSounds | on | Game sound effects silenced until the respawn |
| SfxVolume | 0.8 | The SOUL break sound |
| AuraEnabled / AuraIntensity | on / 2 | The 7 SOULs aura after the revive (colored glow plus a shimmer on your body) |
| TriggerOnShrineAndSkillRevives | on | Shrine blessing and Seeker self revive |
Finale and the break sound follow your in game volume settings (master, music, effects).
Stay determined.