Increased ally healing shot hit radius and set the infused shot proc coefficient to 2.
Adjusted drone targeting indicators and key prompts.
Added hold-to-preview and release-to-place ultimate targeting; increased travel speed and area, and refined range effects.
Slowed Momentum burn stacking and fixed skills failing to damage breakable environment objects.
1.0.0
正式发布;新增完整中英说明,支持简体中文、繁体中文和英文界面文本。
优化角色模型和增加出场动作。
人物简介补充焕生无人机装备锁定规则;修正灌注 HUD 的充能格显示。
Full release with bilingual documentation and Simplified Chinese, Traditional Chinese and English text support.
Improved the character model and added an entrance animation.
Added locked drone equipment information to the character introduction and corrected Infuse HUD charge display.
0.7.4
Increased normal scepter hit radius to 1.5m, with brighter tracers, impact flashes and local hit confirmation.
Added original weapon-event mixes: A1/B1 for enemy damage, A2/B2 for effective ally healing. Bounded per-shot playback and a persistent 12-voice mixer.
Retained native sound banks through the game bank manager to prevent later preview/character unloads from silencing skill cues. Increased skill cue gain.
Removed the inherited Commando dual-pistol selection entrance; added a relaxed scepter display pose with orbiting drones.
0.7.3
Updated victory and defeat ending lines. Removed the custom subtitle from this page.
Reduced skill effect allocation and rendering overhead during simultaneous casts.
Shared drone meshes, pooled flashes and afterimages, cached audio listeners and muzzle lookup.
Bounded cosmetic impact broadcasts and batched beam updates. Gameplay damage, healing and proc coefficients are unchanged.
0.7.2
Initial public package: Overwatch_Doctrine by OverwatchSurvivors.
Includes Doctrine support survivor, official portrait cover and original ultimate voice.
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