Risk of Rain 2
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1.0.0
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Dependants

Lost in Transit Legacy

Brings back two items and three elites from Lost in Transit 0.3.9 (December 2021) that didn't make it into later versions, ported to the current game. It no longer needs MoonstormSharedUtils.

Every piece of content can be turned off in the config (BepInEx/config/Phreel.LostInTransitLegacy.cfg, Enabled in each section). Disabled content is never registered with the game. Beckoning Cat is off by default.

Items

Item Rarity Effect
Beckoning Cat (off by default) Uncommon Elite monsters have a 4.5% (+1.5% per stack) chance to drop an item on death. Dropped items have a 6% (+1% per stack) chance to be Uncommon and a 0.5% (+0.25% per stack) chance to be Rare. Each of an elite's affixes gets its own roll.
Telescopic Sight Rare 1% (+0.5% per stack) chance on hit to instakill monsters. Boss and elite monsters take 20% of their max health instead. Recharges every 20 (-2 per stack, down to 10) seconds.

Elites

All three are tier 1 elites, with Artifact of Honor variants.

Elite Aspect Effect
Frenzying Primordial Rage +100% movement and attack speed, -50% skill cooldowns. Blinks towards its target every 10 seconds. Players holding the aspect blink with a key (F by default).
Leeching Guttural Whimpers Heals for the damage it deals. Every 10 seconds it charges a 5 second healing burst that makes nearby hurt allies regenerate 10% of their max health. Hitting it while it charges weakens the burst, down to 5%.
Volatile Lingering Torment Its hits explode for 30% of their damage. Drops Spite bombs after losing enough health.

All the numbers above are configurable.

Differences from 0.3.9

  • The aspect abilities (equipment activation) needed TheMysticSword's AspectAbilities, which hasn't been updated for the current game, so the aspects do nothing on use. Without that mod this was already the case in 0.3.9.
  • Telescopic Sight's cooldown now goes down by the configured seconds per stack, as its description always said. In 0.3.9 it used a hidden hyperbolic formula. The instakill now also counts shields.
  • Volatile's bomb cooldown now actually applies between every wave. In 0.3.9 it only worked for the first 3 seconds of the elite's life.
  • The proc sounds play for every player in multiplayer, not just the host.
  • Neither item had character displays in 0.3.9, so they still don't. The elites keep all their 0.3.9 displays, including the ones for Starstorm 2, Enforcer, Paladin, Chef, Sniper, Miner, HAN-D and Moffein's Ancient Wisp / Clay Men when those mods are installed.

Credits

Everything here comes from the Lost in Transit team:

  • Code: Nebby, swuff★
  • Art/Modelling/Animation: bruh, GEMO, LucidInceptor, Nebby, SOM
  • Sound: UnknownGlaze, neik, SOM
  • Writing: BlimBlam, Lyrical Endymion, QandQuestion, swuff★, T_Dimensional
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