Risk of Rain 2
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Details

Date Uploaded
6 years ago
Downloads
9.2K
Size
136KB
Dependency string
PlasmaCore3-ChampionsRingCore-1.0.10

Gamemode concept created and maintained by Crescendo#1760 Alpha testing - MegaJuan#6302 Beta testing hosting - tv/0ddlaw#3579


Install:

R2Modman modpack file is included. This should have all the properly set up configs. Note that you will probably need to update this mod, and any CR modules.

Like most other mods, just drop it in the plugins folder

It's probably not a good idea to not have this installed client-side. It might mess some stuff up.

If no items show up from cellvent rewards/in printers, you need to go to the "Item Drops" menu on the title screen, and enable the items.

Summary:

Recommended for 4-10 players

A mod designed to automate the job of the admin, and increase the accessibility of the alternate gamemode "Champion's Ring"!

A gamemode, where you fight to survive against the ever-increasing difficulty of the Void Feilds!

Keep in mind there have been some slight tweaks to the gamemode, as presented in the doc above. That doc is made, and updated by Crescendo, and may not perfectly reflect your experience with my mod. Most notably to Focused Convergence, Artifact Key, Twisted Sav fights, and the addition of yellows.


Contact:

Have you found a bug? Have feedback for things I should change, or add to the config? I'm PlasmaCore#1219 on discord. You can @ me in the RoR2 or RoR2Modding Discords, or shoot me a DM.


  • All players are respawned on completion of a cell vent, and each will have a single used Dio's restored!

  • Radar scanner creates a safe zone on use, which protects you from the harsh enviroment of the void!

  • Halcyon seed is now a new lunar item. It gives you a cursed Dio's Best Friend, but if you use it, you will have to kill to keep yourself alive!

  • Rusted key and Armor Piercing rounds give your group additional rewards, when you complete a cell vent!

  • If you manage to get a fuel array to the final cell vent, you will recieve extra reds!

  • Lepton Daisy spawns a healing shrine in each vent!

  • Certain lunars are capped for balance reasons.

  • Many items have changed tiers! Leaching seed is still trash at a white!

  • Some items are moved into new tiers! trade 3 reds for a Champion tier items!

    • Lunars are still free though
  • Barrels! Because Polyp is kinda, actually, a build!

  • A config file!

  • Artifact key now helps compensate for people not in the cell vent!

  • Now supports Classic Items by putting scepter and permafrost in champion tier properly


Commands:

set_rewards [Reward Count] - Set rewards for next cell vent. Note that the rewards are automatically set when a vent is started.

bazaar_number [Number] - Set the current bazaar number. Updates time and stage number accordingly.

vent_number [Number] - Set the current cell vent number. Updates enemies and items list accordingly, as well as time, and rewards. Best used after cell vents are activated.

slay [PlayerCharacterMasterController #] - Kills the player. They will not respawn until unslay is used on them.

unslay [PlayerCharacterMasterController #] - Respawns the player at their current position. Resets if slay was used on them. Can be used to respawn players in bazaar, unlike respawn.


Known Issues:

  • Mod is recommended as server side only. May cause desyncs when used client-side
  • Interactible cost types don't update visually on client-side
  • Defiant gouge doesn't automatically distribute across the team, when taken.
  • RIP Captain until NoxxFlame updates HiddenRealmsAllowOrbitalSkills.
  • Yes, there are Depreciated mods in the modpack.
  • Shrine of Order mixes Blues and Lunars together, for obvious reasons.
  • Gives no extra lives in Mithrix fight.
  • Going through a portal while drones are on the enemy team softlocks the game
  • event system broke
  • Polyps are too good.
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