Inspired by Nuxlar's EclipseRevamped and EclipseAugments, Eclipse Refurbished tweaks eclipse levels for a faster, less frustrating but similar in difficulty experience.
Most values are configurable (either via config file or Risk of Options if you have it), though some will require a game restart, including the level descriptions.
- E1: Starting HP increased 50% -> 75%
- E2: Holdout Zones radius increased 50% -> 65%
- NEW E4: Added 25% attack speed to enemies
- E5: Ally healing -50% -> -33%
- E6: Enemy Gold Drops -20% -> 0% (no penalty)
- NEW E6: Difficulty Scaling 3 -> 3,6 (Drizzle=1, Rainstorm=2, Monsoon/VanillaEclipse= 3
- E7: Does not affect Alloy Worship Unit's Special skill as much (downtime between shield activation is 4.5s instead of vanilla's 1.5s)
- Directors get a 15% boost to credits for continuous spawns, and and an extra 20% for a total of 35% in stages 1 and 2. Also applies to Gilded Coast
- E4 and E7 now also applies to enemies on team Void. In vanilla, only regular monsters were affected.

Credits to Nuxlar for his work on EarlySpawnBoost and EclipseAugments, used these mods as a base.