AcridSlam
A vanilla-friendly alternative primary for Acrid that changes how you play him.AcridSlam
Adds an alternate primary skill for Acrid, Crushing Slam.
- The first two hits are Acrid's normal claws (200% damage each, same as the Vanilla one).
- Rather than the third hit being a bite though, now every third hit is a ground slam for 360% damage in an area in front of him. It launches enemies upward and applies the opposite of your selected passive; Blight if you picked Poison, Poison if you picked Blight.
- Bosses will be afflicted with blight/poison, but will not be launched.
- When the slam lands on the ground it plays an impact sound and cracks the floor beneath Acrid. Neither happens if the slam is done in the air, but the effect still happens. I am considering making it so Acrid accelerates into the ground if airborn, similar to False Son's charged m1, but for now I like Acrid being able to remain airborn.
- This primary is to mainly benefit the five Blight enthusiasts on Earth, but also to switch up how people play Acrid. You get an AOE attack, but it can't proc bands like his normal M1. You can have both blight and poison which is great for Death Mark, but you no longer have the sustain from regenerate.
Select it in the loadout screen's primary skill slot for Acrid. NOTE: the icon is the same as his normal primary because I'm still honing my artistic skills for mods like this and I don't want a trash AI icon. When I get a good icon I'll update this.
Credits
YouTube, ROR2 Modding Community, my computer science friends, Neil Armstrong, Terry Pratchet, Kleenex, Sugar in the Raw, Almond Joys, Mexican Red Knee Tarantulas, and Visual Studio code
Changelog
1.0.0
- Initial release. Whoo hoo!
