Risk of Rain 2
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Latest version
0.19.0
Last Updated
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9.9MB
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Trigger Railgunner

An unofficial Trigger (Zenless Zone Zero) skin for Railgunner, with her own rifle, animations, effects and interface.

Select it in the lobby: Railgunner → Loadout → Skin → Trigger (ZZZ).

Features

Model and animation

  • Custom model and rifle: Trigger's body and sniper rifle, driven by Railgunner's own animations, with a two-handed grip, and hair and cape physics (cloth-like cape, ponytail that drapes on the back) that collide with the body.
  • Active reload gesture: during the active reload, the left hand moves under the rifle's cell housing in time with the reload bar. Hit the window and she slaps it in with a small rifle kick. Miss and her hand slips off, then seats it slowly when the bar ends.
  • Animated menu pose: an artwork-inspired pose on the character select screen with a natural idle (breathing, weight shift, head looking around). Every 9 to 14 seconds she lifts her rifle and inspects it, like her idle in Zenless Zone Zero.
  • Clean silhouette: item and equipment displays are hidden on Trigger, since they are placed for Railgunner's skeleton.

Effects

  • Overheating rifle: while the special (R) charges, the barrel, rail blade and vents heat up from dull red to orange to white-hot and throw sparks. On the shot, a sky-blue flash, then the rifle vents steam and cools down.
  • Sky-blue shots: pistol, scoped shots and Supercharge (tracers, impacts, muzzle flash, charge-up) in an electric blue with a slight white gradient. Cryocharge keeps its ice color.
  • Sky-blue mines: the red glow of the mines and their explosions turns blue.

Interface

  • TARGET ELIMINATED: a small Zenless Zone Zero style banner (top left) when a scoped or special shot kills an enemy through its weak point, with an X2, X3 counter for kills in quick succession.
  • Animated Trigger scope: a custom gold scope with a short, smooth opening (about 0.15 s) built for constant use, and a kick with orange rays on every shot.
  • Trigger weak point markers: weak points in the scope are shown as Trigger triangles that lock on with a short animation.
  • Trigger special gauges: the special (R) charging, charged and rebooting gauges redrawn in the scope's style, same size and place as the originals.
  • ZZZ-style reload bar: metal end caps, a sky-blue progress fill and an orange perfect window, fully animated.
  • Boosted shot indicator: redrawn in the skin's style with an energy icon in orange and pale gold.
  • Trigger crosshair: Railgunner's normal crosshair in the scope's palette, with labels in a Zenless Zone Zero style font (Tektur, SIL Open Font License).
  • Trigger UI: portraits and gold character UI.

Every change only applies to players using the Trigger skin. Other players and other skins are untouched.

Installation

Install with r2modman or the Thunderstore Mod Manager. BepInExPack, R2API Skins and R2API ContentManagement are installed automatically as dependencies.

If you previously installed the mod by hand, remove the old TriggerRailgunner folder from BepInEx/plugins first.

Configuration

Edit BepInEx/config/local.trigger.railgunner.cfg, or use the config editor in r2modman.

Section Option Default Effect
Appearance HairMotion / CapeMotion true Secondary hair and cape motion
Appearance HideItems true Hide item and equipment displays on Trigger
Appearance GlowStrength 0.65 Brightness of the model's original emissive details (restart required)
Menu TriggerPose true Artwork pose on the select screen
Menu IdleMotion / IdleAmplitude true / 1 Menu idle motion and its strength (0 to 2)
Menu GunCheck true Periodic rifle inspection on the select screen
Menu CloserBy / LeftShift 0.18 / 0.12 Menu framing
Effects TriggerShots true Sky-blue shots and mines (restart required)
Effects Overheat true Rifle heat glow during the special (R) charge
Effects OverheatParticles true Sparks and steam from the hot rifle
Effects OverheatBrightness 1 Brightness of the heat glow (0.25 to 2)
Interface TargetEliminated true Banner on weak point kills
Interface TargetEliminatedScale 0.35 Banner size (0.2 to 1, restart required)
Interface TriggerUI true Portraits and gold character UI
Interface TriggerSpecialUI true Trigger-style special (R) gauges
Interface TriggerReloadUI true ZZZ-style active reload bar and boosted indicator
Interface TriggerCrosshair true Crosshair in the Trigger palette
Interface ZZZFont true Trigger font for interface labels
Scope TriggerScope / Opacity true / 1 Custom scope (restart required)
Scope Animated true Scope opening and firing animations
Scope TriggerWeakPoints true Trigger-style weak point markers
Weapon ReloadGesture true Left-hand active reload gesture
Weapon Scale / Offset / RotationOffset 1 / 0 / 0 Rifle fine-tuning (restart required)

Multiplayer

Every player needs the mod, as with any custom skin. The skin, shots and mines are synced through the game's own skin and effect systems. The interface elements (scope, gauges, banner) are local to each player.

Credits

  • Character: Trigger © HoYoverse / miHoYo. This is a fan-made, non-commercial mod, not affiliated with HoYoverse, Hopoo Games or Gearbox.
  • 3D model: 观海子 (Guanhaizi, Bilibili). The original model notice and its translation are included in the package (ORIGINAL_MODEL_NOTICE.txt).
  • Font: Tektur © The Tektur Project Authors (github.com/hyvyys/Tektur), SIL Open Font License 1.1 (assets/Tektur-OFL.txt).
  • Mod: RandyTeam.

Feedback

Found a bug? Please include your BepInEx/LogOutput.log; the lines starting with Trigger are the useful ones.

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