New mod icon: Billy's head, same as the skin icon.
0.5.0
New skin icon: Billy's official art, centered on his head.
Billy's portrait replaces the Commando's in the game UI (Tab scoreboard, ally cards, end of run report) for players using the skin. Setting: Model > BillyPortrait.
0.4.1
Credits update.
0.4.0
Item and equipment displays are hidden on Billy (they are placed for the Commando's body and floated around him). Setting: Model > HideItemDisplays.
Removed the character select pose from 0.3.0: Billy follows the Commando's own menu animation again.
0.3.0
Character select pose inspired by the Billy Kid figure: one revolver hanging along his leg, the other resting on his shoulder behind his neck, with slow breathing. Setting: Model > MenuPose.
0.2.1
Barrel heat now only covers the front half of the barrel, fading in toward a hot muzzle, like in Zenless Zone Zero.
0.2.0
Barrel heat: like in Zenless Zone Zero, the barrel of each revolver glows red-hot when Billy shoots with it (hotter toward the muzzle), then cools down. Works on every Commando attack that fires the pistols; the grenade does not heat them.
New settings: Weapons > Overheat and Weapons > OverheatBrightness.
0.1.3
Fixed the revolvers being upside down in a run: the Commando's animations flip his gun bones compared to his T-pose, so the barrel and top of the revolver are now read from his hand every frame.
0.1.2
Billy now actually holds his revolvers: the grip sits in his fist, the barrel points where the Commando aims, and his wrists turn to match.
The Thunderstore package now includes the README.
0.1.1
Fixed Billy not showing in a run (only the vanilla Commando appeared): his materials no longer depend on the Commando material being loaded, and his mesh and textures survive stage changes.
0.1.0
First version: Billy Kid body on the Commando, retargeted onto the Commando animations.
Coat, collar and belt chain physics.
Billy's two revolvers in his hands, with muzzle flashes moved to their tips.
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