Risk of Rain 2
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Date Uploaded
4 years ago
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131K
Size
56KB
Dependency string
RedMushie-RedsSacrifice-1.0.3

Red's Sacrifice

Changes the Artifact of Sacrifice to be much more balanced, especially in multiplayer.

Motivation

In the base game, the Artifact of Sacrifice has a fixed chance of dropping an item based on monster type alone. This does not scale properly with the amount of players, since the game will then spawn bigger and stronger monsters, not proportionally more.

How it works

Internally in Risk of Rain 2, the spawning logic uses monster credits. This mod functions by actually recording how many of these credits are spent when a monster is spawned, and how many credits were being distributed at the time.

Based on these metrics, we can determine the relative value of a monster. From there, all we do is convert the value to a percentage to determine the item drop chance.

Configuring

The mod can currently only be configured at runtime using the console commands. The defaults are very sensible though :-).

Console commands

rs_debugging [true|false]

Enables or disables debugging log output in the console.

rs_globalmult [value]

Sets the global multiplier (as percentage). Default value is 100.

rs_wavemult [value]

Sets the wave multiplier (as percentage). Default value is 100.

rs_shrinemult [value]

Sets the combat shrine multiplier (not as percentage). Default value is 2.

rs_simulacrummult [value]

Sets the Simulacrum multiplier (as percentage). Default value is 100.

Changelog

v1.0.3 - 2022/03/11

  • Disabled debug logging that was left on by default on accident.

v1.0.2 - 2022/03/11

  • Fixed TeleporterBossBaseline overriding SimulacrumBaseline
  • Tweak SimulacrumBaseline calculation to provide 66% more items, since it was providing astonishingly few.

v1.0.1 - 2022/03/10

  • Fixed accidental inclusion of AssetBundle loading logic

v1.0.0 - 2022/03/10

Initial release!

  • Fixed inability to distringuish Simulacrum waves from other CombatDirectors.
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