GuaranteedTurrets
Guarantees a configurable number of Gunner Turrets (random between a minimum and maximum) on every normal stage, at normal price.GuaranteedTurrets
Guarantees Gunner Turrets on every normal stage. Each stage rolls a target between a configurable Minimum and Maximum, and the mod adds turrets until that target is reached. Turrets cost the normal (difficulty-scaled) price and are placed the same way the game places them.
Configuration
Edit BepInEx/config/Rei.GuaranteedTurrets.cfg (or use r2modman's config editor). The file is created after launching the game once.
| Setting | Default | Description |
|---|---|---|
Minimum |
2 | Every normal stage gets at least this many turrets. |
Maximum |
4 | Upper end of the random roll. Set equal to Minimum for a fixed count. |
CountNaturalTurrets |
true | If true, turrets the game spawned on its own count toward the target. If false, the rolled amount is always added on top. |
Notes
- Applies to normal stages only: not hidden realms, final stages (e.g. Commencement), or Simulacrum.
- Natural turrets are never removed, so a stage can still end up above
MaximumwhenCountNaturalTurretsis true. - Only the host needs the mod in multiplayer; the turrets are spawned server-side.
