This mod contains a set of general bugfixes and QOL changes.
If you have any issues contact me on the modding (or the offical) discord. (@Rein#7551) You can also visit the github link above and create issues if that tickles your fancy.
List of changes:
Artificer
- The burn damage from flamethrower and flamebolt are no longer totally overwritten by the burn from fire affix.
- Flamethrower scales # of hits with attack speed
Engineer
- Turrets now inherit elite affix equipment, meaning if you have Silence between two strikes or any others, so will your turrets
The beam fired by walker turrets now hits more frequently with attack speed (Except devs added this to vanilla)
Items
- Corpsebloom no longer has a maximum value for the quantity of healing it can store at once. (Well, it does have a max still, it is just 1000x higher)
Enemies
- Enemies that inflict burn now will inflict double burns if they are a fire elite. Only impacts Elder Lemurians fire breath.
Changelog
1.0.1
- Removed the walker turret attack speed scaling (devs added it to vanilla)
1.0.0