This mod contains a few (more to come) balance changes and bugfixes for the base game, aimed at removing exploits and normalizing item strength.
Feedback (Please? I'll beg if needed)
- I am extremely open to any kind of feedback, question, suggestion, bug report, or really anything.
- I have a simple discord set up to help keep bug reports and feedback organized for all my mods, feel free to join and all that.
- https://discord.gg/TgaDGNh
- You can also DM me on discord if that is easier. (@Rein#7551)
Install
- Delete old versions. (You never know)
- Unzip the plugin zip.
- Copy all files to the plugins folder in Bepinex(in your game install directory)
- Bonus points if you create a separate folder inside the plugins folder for every mod
Uninstall
- Delete the files that come with the mod from the plugins folder
What's Inside
Commando Secondary
- Swapped the cooldowns on Phase Blast and Phase Round.
- (This means phase round has 2s, and phase blast has 3s)
- Significantly closes the dps gap between them.
Commando Utility
- Roll no longer interrupts sprinting, and you count as sprinting while rolling.
- Base range reduced (But the fact that you are sprinting causes the distance to end up exactly the same)
- This means that items like Rose Buckler and Little Disciple are active while you are rolling.
Oneshot Protection
- Now only applies to your health. Both shields and barrier are simply subtracted from incoming daamge.
- Hits for more than 180% of your maximum HP now bypass oneshot protection.
- This effectively resolves glass stacking for immortality.
- This also means that shield generators no longer can cause weird situations with OSP.
Gesture of the Drowned
- On equipment use you have a 5% chance per stack for your equipment to break.
- Cooldown reduction reverted to 50% per stack instead of 50% + 15%.
- The break chance is non-linear. Mathematically it works out to each stack halving the average number of uses before break.
- Example: one gesture = 20 uses on average. 2 gestures = 10 uses. 3 = 5 uses.
- This effectively turns equipment into a consumable item rather than a permanant item.
- In addition, this change opens up numerous options for me to add entirely new equipment that would be overpowered with the vanilla version of gesture.
Changelog
2.0.0
- Total remake
- Expanded to cover both balance and bugfixes.
1.0.1
- Removed the walker turret attack speed scaling (devs added it to vanilla)
1.0.0