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Edits the vfx properties, and actual attack range of the Void fiend's corrupted beam. Freely editable in the risk of options ingame menu.
Ontop of the ability to change vfx attack range, now features a lazer beam mode for perfect accuracy at any range with no bloom (also works for regular non corrupted handbeam)
Changes on hit vfx for the corrupted lazer that lets it hit world geometry, while also enabling changing the on hit effect vfx of the little yellow ball so it does not clip into terrain. (works for regualr beam)
Feel free to use this mod however you like.