


This mod adds a genetics system to the monsters, with every stat being able to mutate in specific ways The core stats that are affected are: Health, MoveSpeed, Damage, and AttackSpeed The goal of the system detailed below is to allow the game to adapt to the player, and in turn force the player to adapt to it
1.4.5 - 30-minute overview (outdated, but still semi-accurate) https://youtu.be/V4uxtHPvQKY 2.4.1 - "Rapid Mutation" overview (outdated, this functionality hasn't been re-added yet) https://youtu.be/odUNUfmcHg4
4.0.2 - DivByZero Bugfix
- Fixed a potential divide-by-zero error that could happen during the learning cycle
- This would only happen if a given BodyIndex had no scoring children
4.0.1 - Whodunnit Bugfix
- Removed caching that was causing some major conflicts with certain lobby mods
- This should fix not being able to start a run in most cases
4.0.0 - Rewrite Edition 2: Expect Bugs
- Reduced number of genes to 4 (Health, MoveSpeed, AttackSpeed, and AttackDamage)
- Regen and Armor either didn't apply to most monsters, or were used by the algorithm to "cheat-out" extra points in other stats
- Size never really worked they way I wanted, and balancing it doesn't make much sense
- The remaining stats should keep the algorithm learning and guessing, instead of just
- Max and Min gene values have been greatly expanded (0.01 to 10.00, starting at 1.00)
- Max Product has also been adjusted (from 10 down to 1.5)
- This should prevent the algorithm from maxing multiple stats, instead pushing for a more balanced build
- Scoring algorithm has been adjusted to focus on time spent in combat instead of just dps
- Should prevent mega-tanks and glass-cannons, instead pushing for solid combatants
- Learning algorithm has been revamped to use new scores and more data
- Instead of every 10 seconds, the learn only runs every 60 seconds or once enough data (40 monsters) is available
- This may seem significantly slower than before, but the extra data means that it can be "smarter" with it
- Networking is now managed through hidden items
- Host is now the source of truth for the algorithm, no more work for clients
- Rapid Mutation and Infection have been removed
- Infection was unstable at best and buggy more often than it was worth
- Rapid Mutation might come back if demand is high enough, but the new algorithm benefits from having more data
Place the .dll in Risk of Rain 2\BepInEx\plugins or use a mod manager.
If you have issues/suggestions leave them on the github as an issue/suggestion or reach out to Rico#6416 on the modding Discord.