0.4.0
- Updated for Variance v2.2 internal catalog names
0.3.0
- Updated for VarianceAPI v2 (Nebby my beloved, make the catalog public)
- Due to the new VAPI structure, the method of adjusting spawn rate isn`t super safe and may break on conflict
- Added config option to set the maximum effect this mod can have on each spawn rate (globally)
- Default value is 0.5 - variants will be up to 50% more/less common than their base rate
- Fitness evaluation is much stricter now and uses fancier maths for the spawn rate tweaks
- Simple variants are much more likely to spawn early into runs, but taper off as the algorithm learns
- Extreme variants are unlikly to spawn early, but can dramatically increase later on
0.2.0
- Added ability to prevent variants from recieving the genetic bonuses it`s standard version would recieve
- Added configuration option to enable/disable the above (enabled by default)
- Added configuration option to enable/disable the dynamic variant chance tweaking (enabled by default)
0.1.0
- Prototype release, expect things to be broken/unpolished
Place the .dll in Risk of Rain 2\BepInEx\plugins or use a mod manager.
If you have issues/suggestions leave them on the github as an issue/suggestion or reach out to Rico#6416 on the modding Discord.