TetoCommandoSkin
Adds Kasane Teto as a selectable Commando skin. Only the body model changes; guns, grenades, animations and abilities stay vanilla.Teto Commando Skin
Adds Kasane Teto as a new skin for Commando. Pick it in the Loadout tab on the character select screen.
- Only Commando's body mesh is replaced. His pistols, grenades, abilities, animations and hitbox are unchanged.
- The model is fitted onto Commando's own skeleton when the game starts, so she uses all of Commando's animations.
Install
With r2modman: Settings → Import local mod, choose this zip, then start modded. The dependencies (BepInExPack, R2API Skins, R2API Language) are installed automatically.
Config
BepInEx/config/meko.TetoCommandoSkin.cfg (created after the first launch):
| Setting | Default | What it does |
|---|---|---|
Fitting.ScaleMultiplier |
1.0 | Makes the model bigger or smaller after it is fitted to Commando's height. |
Fitting.ShoulderLowerPercent |
0 | Lowers the shoulders by this % of body height (negative raises). |
Fitting.HeadRaisePercent |
0 | Raises neck and head by this % of body height (negative lowers). |
Fitting.BoneOverrides |
(empty) | Only needed if the log reports a wrongly matched bone, e.g. hand.l=HandL;neck=Neck. |
Debug.ExportDebugObj |
false | Writes the fitted mesh as an .obj next to the plugin for inspection. |
Credits
- Model: "Q&A Teto" player model (Garry's Mod port). Kasane Teto © TWINDRILL. All rights to the model belong to its original authors.
- Mod code, fitting and packaging: made with Claude (AI-assisted).
