Risk of Rain 2
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RiskofThunder-R2API_Animations-1.2.0
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R2API.Animations - Modifying RuntimeAnimatorController

About

R2API.Animations is a submodule assembly for R2API that allows mod creators to modify existing RuntimeAnimatorController at runtime.

You can add:

  • Parameters.
  • Layers.
  • Sub-State Machines.
  • Behaviours.
  • States (both clips and blend trees).
  • Transitions.

Since applying modifications to a controller is somewhat complicated and slow operation, the changes are cached. The cache for a controller is rebuilt when a mod version is changed. For development there is a config option IgnoreCache, so that you don't have to constantly change mod version or manually delete cache.

Unity

When imported into Unity, adds an option in context menu Create/R2API/Animations/AnimatorDiff. In AnimatorDiff you specify Modified Controller which should have all things that Source Controller has + your modifications.

To create Modified Controller use option Assets/R2API/Animation/Copy AnimatorController for modification in context menu on a Source Controller.

After that you add the AnimatorDiff to an AssetBundle and in code you can create an instance of AnimatorModifications with AnimatorModifications.CreateFromDiff().

Changelog

'1.2.0'

  • Added support for behaviours.
  • Added support for child StateMachines.
  • Added support for new layers.
  • Added Copy AnimatorController for modification button to context menu in Unity.
  • ClipBundlePath is no longer required for State and ChildMotion.
  • Cache detection has been simplified. Now only changes to mod version will cause a rebuild. During development change config option IgnoreCache to true.

'1.1.1'

  • Fix NuGet package

'1.1.0'

  • Added support for BlendTrees.
  • Added AnimatorDiff that you can create inside editor and load at runtime.

'1.0.1'

  • Values for NewStates and NewTransitions dictionaries are now lists

'1.0.0'

  • Release
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